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#61 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#62 |
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this is exactly what i want in place instead of claymores. im happy
ofc i cant see this being used by conventional factions, but the idea is sound |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public.... |
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#63 |
![]() Join Date: Jun 2007
Posts: 266
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There's nothing like being in combat and watching your every step for booby traps.
great work team, I eagerly await .85 |
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#64 |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
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A very interesting update gonna be some fun times on INSURGENCY!
However I am still a little worried about the initial mass TKs that will happen with this (I 100% guarantee it will happen at least once a round). To counter this in some way, will you be adding a map marker ability like you have on the engineers mines? Maybe a claymore icon in red? I know this because not everyone on the team always reads the text crawl. Just something so that the trap placer can say "I gave fair warning, should have checked the map". Other than that little issue, kudos on the new addition to the INSURGENT arsenal |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#65 |
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Very nice. I agree with exiled though, trip it, and it spawns a nade to blow in a sec or two.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#66 |
![]() Join Date: Dec 2008
Location: Nottinghamshire
Posts: 198
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Looks amazing, will make people be more cautious and probably work as a team more.
as for Tking with it, as long as you say that it's mined if you see some one coming near then it's their own goddam fault, but an icon on the minimap would be nice. |
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#67 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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=O AWESOME INDEED!
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#68 |
![]() Join Date: Sep 2008
Posts: 267
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wouldn't make more sense if there where a delay in going off? by about 3-5 sec
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#69 | |
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Banned
![]() Join Date: Jul 2007
Location: Riga, Latvia| Northern Europe
Posts: 1,382
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#70 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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| Tags |
| omg is that a claymore1, weapon, weapons |
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