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Old 12-30-2008, 10:18 PM   #151
[R-DEV]Chuc
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

You can set markers just like mines, its now up to the player to be dilligent and tread lightly.


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Old 12-31-2008, 12:38 AM   #152
[R-DEV]Rhino
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by Jonny View Post
Really?

Cant even get it to 'fire' a nade with 0 velocity?
its possible I found out from egor to have the explosion effect "spawn" a nade that will blow up a few secs after it spawns, so the effect would only be this nade spawning or w/e, but from what I'm hearing from the MA's most of these the sapper tweaks the fuse so that it goes of instantly in most cases.


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Old 12-31-2008, 10:28 AM   #153
[R-MOD]Spec
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Can it be made so that, when there is a marker, and someone still steps on the mine, the teamkill punishment goes to the one who died and not the one who placed the trap? However, when there is no marker, the one who placed it gets punished? That might make it a bit more fair.
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Old 12-31-2008, 12:56 PM   #154
waldo_ii
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by Spec_Operator View Post
Can it be made so that, when there is a marker, and someone still steps on the mine, the teamkill punishment goes to the one who died and not the one who placed the trap? However, when there is no marker, the one who placed it gets punished? That might make it a bit more fair.
I think it is the player's job to look where he is going, and the admin's job to ban whatever noob puts one of these down without a marker.

Problem solved, no extensive coding neccessary.

|TGXV| Waldo_II


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Old 12-31-2008, 01:20 PM   #155
[R-MOD]Spec
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Well, if adnims always are there and can look at everything, thats great. But with so many traps (since the kit is unlimited) you'd need a lot of admins, and those simply are not always available. Though the coding might be a mit too much to ask for indeed...
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Old 01-18-2009, 09:39 AM   #156
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Here comes in handy the TK punish sytem in most of the servers if you have 3 punished TK's you are kicked...

Forgive my bad English...
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Old 01-18-2009, 09:57 AM   #157
Rangu

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

I don't think you got it;

Thing is, if you put down both traps and markers, it's very likely that noobs still won't look down, nor at the map, and will get you three punishes and a kick pretty fast. If you're unlucky that is.

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Old 01-18-2009, 10:25 AM   #158
[R-CON]Titan
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Nobody force you to use traps
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Old 01-18-2009, 10:25 AM   #159
PlaynCool

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Well dont put it in area where the friendly troops are...

Forgive my bad English...
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Old 01-18-2009, 12:23 PM   #160
[R-MOD]Spec
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Just punish the one who gets killed, not the killer.
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