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#151 |
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PR Developer
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You can set markers just like mines, its now up to the player to be dilligent and tread lightly.
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#152 |
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PR Mapper Team
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its possible I found out from egor to have the explosion effect "spawn" a nade that will blow up a few secs after it spawns, so the effect would only be this nade spawning or w/e, but from what I'm hearing from the MA's most of these the sapper tweaks the fuse so that it goes of instantly in most cases.
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#153 |
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Forum Moderator
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Can it be made so that, when there is a marker, and someone still steps on the mine, the teamkill punishment goes to the one who died and not the one who placed the trap? However, when there is no marker, the one who placed it gets punished? That might make it a bit more fair.
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#154 | |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Quote:
Problem solved, no extensive coding neccessary. | |
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|TGXV| Waldo_II
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#155 |
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Forum Moderator
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Well, if adnims always are there and can look at everything, thats great. But with so many traps (since the kit is unlimited) you'd need a lot of admins, and those simply are not always available. Though the coding might be a mit too much to ask for indeed...
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#156 |
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
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Here comes in handy the TK punish sytem in most of the servers if you have 3 punished TK's you are kicked...
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Forgive my bad English...
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#157 |
![]() Join Date: Feb 2007
Location: Akershus
Posts: 1,119
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I don't think you got it;
Thing is, if you put down both traps and markers, it's very likely that noobs still won't look down, nor at the map, and will get you three punishes and a kick pretty fast. If you're unlucky that is. |
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[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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#158 |
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PR:BF2 Contributor
![]() Join Date: Sep 2008
Location: NRW Aachen
Posts: 305
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Nobody force you to use traps
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#159 |
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
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Well dont put it in area where the friendly troops are...
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Forgive my bad English...
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#160 |
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Forum Moderator
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Just punish the one who gets killed, not the killer.
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| omg is that a claymore1, weapon, weapons |
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