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Old 12-15-2008, 04:40 AM   #101
sakils2
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Sorry, I'm running 40 posts per page, so your link doesn't really help...

But I see where the post is, and you won't know if it works out till .85 is out of course...
Actually, it does. You are running 40 posts per page. He is running 10 posts per page, that means 3x10=30. Thus means, it's on your first page.
P.S. I hope I did not fail
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Old 12-15-2008, 05:17 AM   #102
[R-COM]Glimmerman
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Niceee

Is there an option to disable it once its placed?

Cheers,
Glimmer


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Old 12-15-2008, 12:40 PM   #103
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

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Originally Posted by Ghost1800 View Post
Hmmm... so noticing extra stuff gets announcements, eh?

"OMG is that a retexture of the Apartment building from Muttrah!!!1!!?"
Yeh, looks like its AL Fallujah imo.

anyway, im assuming this doesnt distinguish between friend and foe?



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Old 12-15-2008, 12:47 PM   #104
black-wolf
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

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Originally Posted by [R-CON]Glimmerman View Post
Niceee

Is there an option to disable it once its placed?
A dev said that you can attemp to shovel it.
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Old 12-15-2008, 04:42 PM   #105
[R-CON]Tomato-Rifle
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

I found out later after i posted, to bad you cant delete or edit any posts made in this section.

But i meant in the Credits at the bottom, but i guess the 2nd paragraph works.

Btw nice work, which i forgot to type in my last post


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Old 12-15-2008, 05:27 PM   #106
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Mmm...0.85 looks tasty.


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Old 12-15-2008, 06:28 PM   #107
ReaperMAC

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by sakils2 View Post
Actually, it does. You are running 40 posts per page. He is running 10 posts per page, that means 3x10=30. Thus means, it's on your first page.
P.S. I hope I did not fail
You did , his link took me to the 3rd page... but that's beside the point.


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Old 12-15-2008, 07:07 PM   #108
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

THat's sick!!


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Old 12-15-2008, 07:46 PM   #109
CodeRedFox
Retired PR Developer

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

So I guess were a month or so away from the "Remove the Claymore I keep getting kicked!" threads?


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Old 12-15-2008, 09:02 PM   #110
waldo_ii
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

C-c-c-c-claymore clone?

YouTube Video





I don't like this update at all, to be honest. There are just so many ways this can, and will, be abused. Like people putting them right next the cache, hidden in the RPG/PKM/RPK. Someone walks to get a sweet kit, no more cache and one more intel point for the coalition. Putting them in popular insurgent routes, etc. There will be just so much teamkilling. A lot of great work went into the model and animations and everything, but I fear that most of that work will be in vain. More harm than good, I think. The insurgents wont get a huge help from this asset, if the Devs hope that this will even out the odds.

Plus, it will make the squad leader think twice about being pointman. The SL is the most important person in a insurgency game, I fear that he will no longer be taking his respectful position on point, putting markers out for the squad and finding rally spots.

|TGXV| Waldo_II


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Last edited by ReaperMAC; 12-15-2008 at 09:21 PM..
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