project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 12-14-2008, 04:35 PM   #91
ReaperMAC

ReaperMAC's Avatar
Send a message via AIM to ReaperMAC Send a message via Skype™ to ReaperMAC
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by AnRK View Post
It's on the 3rd page ya lazy bugger! I'll link you this time

http://www.realitymod.com/forum/f196...ore-1-a-3.html
Sorry, I'm running 40 posts per page, so your link doesn't really help...

But I see where the post is, and you won't know if it works out till .85 is out of course...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
ReaperMAC is offline
Old 12-14-2008, 05:01 PM   #92
evya

evya's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

lol, its look cool but what about the damage? and what about people foot it on top of ladders?
evya is offline
Old 12-14-2008, 05:21 PM   #93
Zrix
Supporting Member

Zrix's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Looks awesome. This will surely provide some new gameplay concerning insurgents defence of weapon chaches.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Zrix is offline
Old 12-14-2008, 06:39 PM   #94
[R-CON]Tomato-Rifle
PR:BF2 Contributor

[R-CON]Tomato-Rifle's Avatar
Send a message via MSN to [R-CON]Tomato-Rifle Send a message via Skype™ to [R-CON]Tomato-Rifle
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

shouldn't EOD get some credit, i thought it was his idea


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Tomato-Rifle is offline
Old 12-14-2008, 07:23 PM   #95
[R-CON]ReadMenace
PR Contributor

[R-CON]ReadMenace's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by Tomato_With_A_Rifle View Post
shouldn't EOD get some credit, i thought it was his idea
Read Rhino's post?

-REad
[R-CON]ReadMenace is offline
Old 12-14-2008, 07:38 PM   #96
Gu^n3r
Registered User

Gu^n3r's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by ReadMenace View Post
Read Rhino's post?

-REad
one of the world's finest abilities...yet most dont know how...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
Gu^n3r is offline
Old 12-14-2008, 08:13 PM   #97
conker1127

conker1127's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

That looks awesome I cant wait for 0.85. The pic where the soldier is walking the strings look invisible.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
-Americas on its way, thanks to our great leader.


"Life is Pleasent, Death is Peaceful. It is the transition that is troublesome."
-Issac Asimov
conker1127 is offline
Old 12-14-2008, 08:42 PM   #98
Ghost1800

Ghost1800's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Hmmm... so noticing extra stuff gets announcements, eh?

"OMG is that a retexture of the Apartment building from Muttrah!!!1!!?"
Ghost1800 is offline
Old 12-14-2008, 09:40 PM   #99
Dude388

Dude388's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by Jupil@ire View Post
Hi
Will we be able to mark the "homemade" claymore on the map ?
You know, like the anti-vehicules mines !
Because on Ramiel, for example, the streets and "walkable ways" are pretty narrow, and I wouldn't like to get teamkilled every 5 minutes ! It's already so hard to survive xD

This is also a question as admin I'm sure people will over-use this claymore as in Bf2 vanilla, and wouldn't like to see our server being emptied by over-teamkilling :P

cya
What am I? Chopped liver?

Quote:
Originally Posted by Dude388 View Post
A very interesting update gonna be some fun times on INSURGENCY!

However I am still a little worried about the initial mass TKs that will happen with this (I 100% guarantee it will happen at least once a round).

To counter this in some way, will you be adding a map marker ability like you have on the engineers mines? Maybe a claymore icon in red? I know this because not everyone on the team always reads the text crawl. Just something so that the trap placer can say "I gave fair warning, should have checked the map".

Other than that little issue, kudos on the new addition to the INSURGENT arsenal .


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Dude388 is offline
Old 12-15-2008, 04:07 AM   #100
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by Tomato_With_A_Rifle View Post
shouldn't EOD get some credit, i thought it was his idea
OMG....

Quote:
Originally Posted by ReadMenace View Post
Read Rhino's post?

-REad
It is soo surprising how many people dont even read the main post before replying... its only the 2nd paragraph too...

Quote:
Originally Posted by [R-DEV]Rhino
No, it's not a claymore, thou its kinda like a claymore. It is in fact a "Grenade Trap", inspired by our member EOD_Security-2252's "Wire Trap" Project that never really took off, our MAs where very keen to see this in so myself and other team members got onto making it.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline
Closed Thread


Tags
omg is that a claymore1, weapon, weapons
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:07 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.