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Old 12-12-2008, 04:37 PM   #111
Tannhauser

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Default Re: [Map] Operation Archer - redux

Quote:
Originally Posted by [R-DEV]PARAMEDIC.CA View Post
secondly, the trees sunken in are a great way to mask the nasty "bf2 terrain warping" on sharp hills. Both have worked out positively.
Clever, rather than try and eliminate terrain warping issues, you simply worked together with them and used them as opportunities to place vegetation. I have great expectations for this map.

Judging from the new setup of the village, I think it will lag a lot less and that it will feel more like afghanistan ; Farms, house, trees, farms /river\mountain. This + large cave networks will make it a great place to fight either as Taliban or NATO. This, and Taliban defending fortress vs NATO is full of win!
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Old 12-12-2008, 04:50 PM   #112
Raniak

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Default Re: [Map] Operation Archer - redux

The map look GREAT !

I remember playing the early open beta, when it wasn't an official map.

It made a long way since then, and it's still one of my favourite looking map !


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Old 12-13-2008, 06:05 AM   #113
jbgeezer

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Default Re: [Map] Operation Archer - redux

Op Archer hasnt been to popular in 0.75 or 0.8 AFAIK

Live by the sword, die by the sword...

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Ingame:G-LockCobra

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Old 12-13-2008, 07:39 AM   #114
Rebel-NOR
Default Re: [Map] Operation Archer - redux

can you jump in a chopper and record with Wegame?
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Old 12-13-2008, 12:34 PM   #115
[R-MOD]Mongolian_dude
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Default Re: [Map] Operation Archer - redux

Paramedic,
Can anything be done about the strateigic logic of the US's main base? It seems to be at the bottom of a valley, where it is easy for insurgents to sneak up on and pound everything/one inside with RPGs, UGL and sniper fire.

Obviously, moving the main is quite a hard task, so could a few things be added to aid the defense? Perhaps a HESCO guard tower with a couple of M249, facing north-wards?

In recent matches, I have seen the US abandon their own main base, as spawning was the quickets way to respawning, as the insurgents raped all assets and personnel.

...mongol...

Military Lawyers engaged in fierce action

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Old 12-13-2008, 12:47 PM   #116
PARAMEDIC.CA
Retired PR Developer

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Default Re: [Map] Operation Archer - redux

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
Paramedic,
Can anything be done about the strateigic logic of the US's main base? It seems to be at the bottom of a valley, where it is easy for insurgents to sneak up on and pound everything/one inside with RPGs, UGL and sniper fire.

Obviously, moving the main is quite a hard task, so could a few things be added to aid the defense? Perhaps a HESCO guard tower with a couple of M249, facing north-wards?

In recent matches, I have seen the US abandon their own main base, as spawning was the quickets way to respawning, as the insurgents raped all assets and personnel.

...mongol...
tried a couple of solutions... we will see if they work. Good suggestion!

Paramedic

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Old 12-13-2008, 12:56 PM   #117
PARAMEDIC.CA
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Default Re: [Map] Operation Archer - redux

Quote:
Originally Posted by Rebel-NOR View Post
can you jump in a chopper and record with Wegame?
heheh, how above a very quick drive? sorry, my camera and video editing abilities are horrible


4shared.com - online file sharing and storage - download archer_preview.divx

Paramedic

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Last edited by PARAMEDIC.CA; 12-13-2008 at 03:43 PM..
Old 12-13-2008, 06:43 PM   #118
=Romagnolo=

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Default Re: [Map] Operation Archer - redux

Quote:
Originally Posted by [R-DEV]PARAMEDIC.CA View Post
heheh, how above a very quick drive? sorry, my camera and video editing abilities are horrible


4shared.com - online file sharing and storage - download archer_preview.divx


OMG, IT'S TRUE !!!!!!!!!!!! YAY !!!!!!!


I tought it would be just another rick roll !

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 12-13-2008, 07:29 PM   #119
sakils2
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Default Re: [Map] Operation Archer - redux

Loved the trees next to the road, new village, new bikes. Can we haz 0.85z for Christmaz?
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Old 12-13-2008, 08:31 PM   #120
single.shot (nor)
Default Re: [Map] Operation Archer - redux

above post repeated!

War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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