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Old 12-11-2008, 11:45 PM   #101
CodeRedFox
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Default Re: [Map] Operation Archer - redux

PARAMEDIC, I'm quite jealous of your most excellent tree placement.



Really you've created a very believable look



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Old 12-12-2008, 01:10 AM   #102
PFunk

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Default Re: [Map] Operation Archer - redux

Quote:
Originally Posted by master of the templars View Post
and the Canadian camo resembles the marines a bit
Probably cause MARPAT is a derivative of CADPAT.

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Old 12-12-2008, 04:47 AM   #103
PARAMEDIC.CA
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Default Re: [Map] Operation Archer - redux

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
PARAMEDIC, I'm quite jealous of your most excellent tree placement.



Really you've created a very believable look
tyvm, but I must admit, I learned much from other desert mappers efforts (you, Rank, and duck) and used many of these techniques in aggregate for this update. In doing so, I believe we collectively "raise the bar" for ourselves for each and every each release So, in other words we are collectively learning or some call it appreciative learning and applying..



The significance of using foliage like this is two-fold. First being the need of being in-sync to the actual environment (low lying/deep rooted trees),; secondly, the trees sunken in are a great way to mask the nasty "bf2 terrain warping" on sharp hills. Both have worked out positively.

Paramedic

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Old 12-12-2008, 07:20 AM   #104
hall0

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Default Re: [Map] Operation Archer - redux

Nice screens this map is goint to look better and better now
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Old 12-12-2008, 08:03 AM   #105
scandhi

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Default Re: [Map] Operation Archer - redux

This map is turning more into a film set i have to say. start to look to real. Keep it up!!

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Old 12-12-2008, 08:04 AM   #106
Marmorkaka
Default Re: [Map] Operation Archer - redux

Damn looks so much bettah!
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Old 12-12-2008, 12:44 PM   #107
waldo_ii
Default Re: [Map] Operation Archer - redux

Awesome! I wasn't a real fan of the original Archer to be honest, but this just made me

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Old 12-12-2008, 01:53 PM   #108
Aquiller
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Default Re: [Map] Operation Archer - redux

Previous Archer was empty, unbalanced map - but I hope this one will be much better. From the screens I can say that the undergrowth looks great! I also like the idea of placing more villages - which are perfect for guerilla operations.
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Old 12-12-2008, 02:41 PM   #109
Blakeman
Default Re: [Map] Operation Archer - redux

The more I think about it, the more I am excited to see that mountain fortress be used for some sniping overlooks and CQB madness. Should be fun times, especially with all the new cover around the mosque.

More buildings on the main roads please!
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Old 12-12-2008, 04:32 PM   #110
PARAMEDIC.CA
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Default Re: [Map] Operation Archer - redux

Quote:
Originally Posted by Blakeman View Post
The more I think about it, the more I am excited to see that mountain fortress be used for some sniping overlooks and CQB madness. Should be fun times, especially with all the new cover around the mosque.

More buildings on the main roads please!

The use of the fortress was (is a) tough decision to make. The fortress will not be a pristine museum artifact that is found in Muttrah, but rather a rubble ridden, weather torn remnant of a past fortress. Be patient, it will be cool. That being said, sniping from up there will be challenging even for the most polished marksman. Moreover, the strategic benefit of holding this area will questionable (unless there is a cache up there).

Paramedic

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