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#41 | |
![]() Join Date: Jun 2008
Posts: 213
Location: AlBasrah
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Quote:
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"If you outlaw guns, only Outlaws will have guns."
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#42 | |
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Retired PR Developer
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The kit layout is still WIP (work in progress). You can rest assured that any kit that gets a less preferable weapon, such as the SKS, will have other additions to their kit to make up for it.
Quote:
All of these pictures are of confiscated weapons in Iraq ![]() ![]() ![]() | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#43 |
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Forum Moderator
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Isnt it possible to make killing civilians legal as soon as they
a) stand near a insurgent (to avoid human shields - noone would blame the soldier for that accident) b) Injure a soldier ? |
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#44 |
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Retired PR Developer
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#45 |
![]() Join Date: Oct 2008
Posts: 235
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"There are many reasons why Insurgents in Iraq have access to G3's. They have been found in abundance by coalition forces in Iraq due to them either being left over from the Iran-Iraq war, or have more recently been supplied to Insurgents by neighbouring countries."
the G3 is not wrong, the fact is that the insurgent dont own it, he pick it up from the cache (in RL) that was my point. |
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#46 |
![]() Join Date: Jan 2007
Posts: 8,287
Location: norfolk
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what about on maps like basrah ... reducing the hideout distance to less than 400m on maps like basrah and korengal ?? but keep it larger on bigger ins maps?
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#47 |
![]() Join Date: Oct 2008
Posts: 235
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400 on ramiel and 200-300 on al barash yould be great.
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#48 |
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Banned
![]() Join Date: Jul 2007
Posts: 1,378
Location: Riga, Latvia| Northern Europe
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Perhaps, remove hideouts, and make caches as spawns?
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#50 |
![]() Join Date: Jan 2007
Posts: 8,287
Location: norfolk
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ya kinda bad idea... what about hideout distance specific for map size ?
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| gameplay, insurgency, updates |
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