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Old 01-19-2009, 10:08 PM   #381
master of the templars

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Default Re: [Gameplay] Insurgency

Quote:
Originally Posted by Negocromn View Post
Jeez... the sapper already had a bad weapon on 0.8 (SKS), now it's even worse!! That N.4 is a VERY slow pistol, and you have to be really lucky to kill anything with that.

But aside from that, the new changes are wonderful.
well if you plan on doing major gunfighting use a different kit, the sapper is mainly for ambushing, its not like every kit has a no. 4

Make nukes, Not war

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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Old 01-19-2009, 10:31 PM   #382
oleg
Banned
Default Re: [Gameplay] Insurgency

are you guys gona put random spawn points back?
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Old 01-20-2009, 01:49 AM   #383
Blakeman
Default Re: [Gameplay] Insurgency

I found the SKS to be more accurate than the AK (as it should be) and fine for long range engagements. Close up firefights is where the AK shines over the SKS, since they both use the same round anyway.

The No.4 Enfield is fine for a bolt gun for insurgents, the sapper isn't supposed to be a close engagement fighter.
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Old 01-20-2009, 02:05 AM   #384
CodeRedFox
Retired PR Developer

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Default Re: [Gameplay] Insurgency

Quote:
Originally Posted by oleg View Post
are you guys gona put random spawn points back?
NO, the random spawn points are gone....but maybe read about what we did instead. It makes allot more sense.



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Old 01-20-2009, 04:53 AM   #385
[R-DEV]fuzzhead
PR Developer
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Default Re: [Gameplay] Insurgency

yea its brilliant now, and it actually came from a forum post, should find out who originally made the post they deserve some props


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Old 01-20-2009, 06:50 AM   #386
shifty66
Supporting Member

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Default Re: [Gameplay] Insurgency

Quote:
Originally Posted by Negocromn View Post
Jeez... the sapper already had a bad weapon on 0.8 (SKS), now it's even worse!! That N.4 is a VERY slow pistol, and you have to be really lucky to kill anything with that.

But aside from that, the new changes are wonderful.
The Brits in ww2 did pretty well

And its a rifle not a pistol, i understand English is not your first language. Just helping you out mate.


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Old 01-20-2009, 07:54 AM   #387
Drop_Deadx

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Default Re: [Gameplay] Insurgency

wow this looks amazing, great job!


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Old 01-20-2009, 08:55 AM   #388
Negocromn
Default Re: [Gameplay] Insurgency

Quote:
Originally Posted by shifty66 View Post
The Brits in ww2 did pretty well

And its a rifle not a pistol, i understand English is not your first language. Just helping you out mate.
Is it me or are you being sarcastic over my sarcasm?

And about the ww2 talk, I'm talking about the weapon ingame, a bolt action rifle that doesn't comes even close to killing someone with a shot in the chest = useless.
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Old 01-20-2009, 09:13 AM   #389
Blakeman
Default Re: [Gameplay] Insurgency

Quote:
Originally Posted by Negocromn View Post
Is it me or are you being sarcastic over my sarcasm?

And about the ww2 talk, I'm talking about the weapon ingame, a bolt action rifle that doesn't comes even close to killing someone with a shot in the chest = useless.
I believe there was a post by a dev sometime back that said that the enfield got the damage of an AK put on it by mistake instead of the higher damage.

Really an enfield should be like shooting a PKM slowly as the rounds have similar ballistics.

Even from high power rounds at range, the newer body armors can stop them if they are shot in the chest around the trauma plate.

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