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#21 |
![]() Join Date: Feb 2008
Posts: 195
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I don't like those changes (especially about the insurgents faction, not the game mode). I miss .6 and .7 insurgents |
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#22 |
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I like wut u did with the kits there...
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#23 |
![]() Join Date: Oct 2008
Posts: 235
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great, is a great work, but I think you are giving them too many weapons.
Insurgents are guys that pick up their gun from the closet and go to defend their homes. ussualy they dont have a G3 on the closet. i yould recomend spawn points near the caches with poorly armed kits and that you should pick up those kits (the ones that are shown in your screenshots)using the request kit stuff without limiting the kits. now THAT would be realistic. BUT what you have done is AWERSOME, GREAT. much apreciated. PD: now people will complain that INS win evry round. |
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#24 |
![]() Join Date: Feb 2008
Posts: 330
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Does this piss anyone else off? It' hard enough not to kill a Civi in the game allready, all they do is act like meat shields and look too much like regular insurgents. Personally, I think the civi was the dumbest idea for insurgents ever.
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Main Alias |TG-6th|Googol
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#25 |
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Out of interest, although I've never played it, who really would take the SKS with Insurgent? Like if you have the AKs and G3, both automatic, and can go single shot, why would you take the only semi automatic SKS? Smaller clip as well. Why not give the SKS to the sapper and take the lee enfield out?
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#26 |
![]() Join Date: Dec 2007
Posts: 1,548
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NOOOOO! Not the lee enfield!
But I agree, who would take the SKS? |
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#27 | |
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Quote:
This won't impede much in the coalitions fire superiority, either. It's finally going to be a true asymmetrical balance, and not an assymetrical unbalance. | |
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#28 | |
![]() Join Date: Feb 2008
Posts: 714
Location: Stockholm
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Quote:
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#29 |
![]() Join Date: Jul 2007
Posts: 433
Location: Sadr city, Baghdad
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Great changes I'm glad you've used all possible kit slots for the insurgents and given them more different weapons.
But what about more insurgent spawn points? Currently that's the major issue of this game mode. Including the fact you can no longer sprint as you could in previous releases and having only a few permanent spawn points makes the insurgent faction suck really hard. And there's nothing written about this issue in the first post. I honestly hope something is being done about this, ie. making every cache a spawn point or maybe even reintroducing the spawn cars since the random RP system isn't an option anymore. |
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#30 |
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^Scot was refering to the second and third kit, who only differ in gun type it seems.
Unless of course that type of AK has medium range flaws and doesn't include bayonet/knife, the SKS could be a better choice. |
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| gameplay, insurgency, updates |
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