project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
22 Aug 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 12-06-2008, 05:17 PM   #61
agentscar

agentscar's Avatar
Send a message via Yahoo to agentscar Send a message via Skype™ to agentscar
Default Re: [Deployable] Sandbag fighting positions

This looks pretty cool.I keep gettings visions of running up to these and popping frags in,or popping M203 rounds/light AT rounds into them..Or better yet...flamethrower,haha.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
agentscar is offline
Old 12-06-2008, 05:34 PM   #62
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: [Deployable] Sandbag fighting positions

I can somehow see the pictures in the 1st post now, but the thread about .50 cals remians invisible

Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly."
Outlawz7 is offline
Old 12-06-2008, 08:23 PM   #63
single.shot (nor)
Default Re: [Deployable] Sandbag fighting positions

im breathing heavily for some reason...

War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
single.shot (nor) is offline
Old 12-06-2008, 08:58 PM   #64
mp5punk
Banned

mp5punk's Avatar
Default Re: [Deployable] Sandbag fighting positions

nice
mp5punk is offline
Old 12-06-2008, 09:14 PM   #65
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default Re: [Deployable] Sandbag fighting positions

These will most likely be the last I show until release. Luckily the tester team will get to put the hurt down on them and see whats breaks





To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox is offline
Old 12-07-2008, 02:03 AM   #66
flickflackingfligger

flickflackingfligger's Avatar
Default Re: [Deployable] Sandbag fighting positions

so when is release? sry cant help myself


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"My gosh, zee germans'r coming!"
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
flickflackingfligger is offline
Old 12-07-2008, 02:44 AM   #67
Swe_Olsson

Swe_Olsson's Avatar
Send a message via ICQ to Swe_Olsson Send a message via Skype™ to Swe_Olsson
Default Re: [Deployable] Sandbag fighting positions

when its done? ^^
Swe_Olsson is offline
Old 12-07-2008, 03:43 AM   #68
cyberzomby
Registered User

cyberzomby's Avatar
Default Re: [Deployable] Sandbag fighting positions

Super Sexy! Now the sandbags are really usefull! instead of just 2 minor spots where you can shoot trough! Excellent!
cyberzomby is offline
Old 12-07-2008, 06:03 PM   #69
scandhi

scandhi's Avatar
Send a message via MSN to scandhi
Default Re: [Deployable] Sandbag fighting positions

Looking real good, CRF! Keep it up and you'll get all the hookers and blow you want for a Short period of time.

Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
scandhi is offline
Old 12-07-2008, 08:37 PM   #70
[R-DEV]Sabre-Oz
PR:BF2 Developer
Supporting Member

[R-DEV]Sabre-Oz's Avatar
Send a message via MSN to [R-DEV]Sabre-Oz Send a message via Skype™ to [R-DEV]Sabre-Oz
Default Re: [Deployable] Sandbag fighting positions

Will being in this reduce the amount of suppression effect you get? Cause i can imagine lying in there with bullets hitting the structure around the soldier causing the screen to be so blurred you wont be able to see out and effectively return fire, making him better in some instances to take his chances outside?

The model looks good though, and i like the idea.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Sabre-Oz is offline
Closed Thread


Tags
deployable, fighting, positions, sandbag
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 11:41 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.