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Old 01-19-2009, 08:09 PM   #121
Rudd
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Default Re: [Deployable] 50 Cal Deployable

CRF, I would suggest taht your sandbag model without the asset mound would actually look great as a mapper placed static, maybe ur new map could incorporate it


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Old 01-19-2009, 08:21 PM   #122
CodeRedFox
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Default Re: [Deployable] 50 Cal Deployable

Has to have the mound, just like all deployables.



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Old 01-20-2009, 03:35 AM   #123
[R-DEV]OkitaMakoto
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Default Re: [Deployable] 50 Cal Deployable

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Has to have the mound, just like all deployables.
He meant being able to place just the sandbags as something the mapper places on his or her own, as in in the editor so it gets placed correctly and permanently


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Old 01-20-2009, 03:42 AM   #124
Truism
Default Re: [Deployable] 50 Cal Deployable

Do I sense the the groundwork for a mortar pit?
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Old 01-20-2009, 03:55 AM   #125
Warpig-
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Default Re: [Deployable] 50 Cal Deployable

Wasn't really digging the camo netting over the foxhole before. But I have to say, that looks great. Will be good to test it on friday


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Old 01-20-2009, 04:02 AM   #126
CodeRedFox
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Default Re: [Deployable] 50 Cal Deployable

*smacks head* Oh thats what you ment

It can be placed now, but as a static is an easy thing.



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