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#31 |
![]() Join Date: Dec 2007
Posts: 1,548
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I'm sure someone is getting a new "x" key in his local computershop right now.
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#32 |
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PR:BF2 Developer
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I'm sure db used a auto replace tool
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#33 |
![]() Join Date: Dec 2007
Posts: 1,548
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This is what I discovered, lol.
STATICS: Added a bunch of new statics to the rxxo ixxxxxxxg the new txxxk txxxxxx, sxxxl vxxxxxn of txe vxx2 bxxxk wxxl and the fw txxxxxn cxxxxx (rhino) All what I can get |
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#34 |
![]() Join Date: Dec 2007
Posts: 1,548
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Can't edit:
ASSETS: New kit icons added to cxxxxs ixxxs fixxed (chuc) |
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#35 |
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PR:BF2 Developer
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STATICS: Added a bunch of new statics to the repo including the new txxxk txxxxxx, sxxxl vxxxxxn of txe vxx2 bxxxk wxxl and the fw txxxxxn cxxxxx (rhino)
I know what some bits are but I left them blank |
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#36 | |
![]() Join Date: Jun 2007
Posts: 596
Location: Tas
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i have also been filling letters and found this
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NOOOOOOOOOOOOOOOOOOOO my ppsh-41 | |
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Make nukes, Not war
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling? [R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down |
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#37 |
![]() Join Date: May 2006
Posts: 1,375
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All I've been able to figure out is this...
'added combat engineer to kit request list in pxxxe of the sxxxxxxx (dbzao)' |
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#38 |
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I hear the big red nooby contains a nuke :O
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#39 |
![]() Join Date: May 2006
Posts: 1,375
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Forget whatever I just posted
WEAPONS: Major tweaks to the mp5 animations (chuc) Now I know I messed up somewhere. |
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#40 | |
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omg...pls don't do that!
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that old piece of crap is imo the best cqc weapon in game | |
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