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Old 10-09-2008, 05:01 PM   #31
=(DK)=stoffen_tacticalsup

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Fox, imho, specific bonusses granted by capping flags is next generation maps I tell you. Commanding Kashan has never been more pain than it is today, mainly because there is no actual reason for commanding offensively. It is just a bloody huge cost of tickets.

If I could get specific bonusses for attacking a point succesfully (vehicles, tickets, arty, free bunker - whatever) it would a) give a hole new dimension of gameplay (especially for the commander, whos current job is a little dull sometimes) and b) it would for the first time make actual sense to attack instead of figting in a passive aggresive manner.

Please, please, make my dreams true.
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Old 10-09-2008, 05:01 PM   #32
[R-DEV]marcoelnk
German Forces Mod Leader

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

very nice terrain there
korengal 4x4 km


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Old 10-09-2008, 06:13 PM   #33
Psykogundam
Project Reality Beta Tester

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

/soilself

looks cool.


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Old 10-09-2008, 06:28 PM   #34
Rangu

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

It's the map I've always dreamed of! ...

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Old 10-09-2008, 06:32 PM   #35
DonDOOM
Supporting Member

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Looks awesome


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Old 10-09-2008, 06:46 PM   #36
ExisSellos

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

much better then korengal valley
laggy ass map

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Old 10-09-2008, 06:57 PM   #37
[R-DEV]bosco
PR Server Team
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

I love how people can tell a map's performance from a few early pictures.


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Old 10-09-2008, 07:03 PM   #38
[R-DEV]Rhino
PR Mapper Team
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Quote:
Originally Posted by [R-DEV]bosco View Post
I love how people can tell a map's performance from a few early pictures.
good isn't it?


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Old 10-09-2008, 07:03 PM   #39
hiberNative

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Quote:
Originally Posted by [R-DEV]bosco View Post
I love how people can tell a map's performance from a few early pictures.
was about to say that.
but i hope destructable statics are avoided on this map to prevent over complicated processing.

i'm hoping for a lot of steep 90ยบ climbs that require ropes <3

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Old 10-09-2008, 07:05 PM   #40
CodeRedFox
Retired PR Developer

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Quote:
Originally Posted by ExisSellos View Post
much better then korengal valley
laggy ass map
Much better? Well if Korengal laggs on your crappy computer you might want to stay away from this map I wont be skimping on this map, and with draw distance out to 750+ Plus a large amount of overgrowth in the valley Korengals 450d will be the least of your worries.

Dont think for a sec I wont cram in as much detail that I can. Not even a desert is flat and bare of objects.



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Last edited by CodeRedFox; 10-09-2008 at 07:11 PM..
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