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#1 |
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PR Operations Management
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The following values are what will go into 0.85 testing. So bare in mind that this is not final. This journal post is just so everyone knows that the deviation system is still being refined.
What you see below is the result of myself and others assessing how the changes made for 0.8 impacted gameplay, as well as what changes needed to be made in order to keep all the benefits of the 0.8 deviation while addressing the problems. Ironsight/Scoped rifle* Changes 1. Hit Capability and its relativity to settle time after moving (WASD). Basically, this is how far your bullet will deviate from exactly where you aim while sighted in. Standing @ 250m 0 Seconds : 7m 1 Seconds : 5.9m 2 Seconds : 4.8m 3 Seconds : 3.8m 4 Seconds : 2.7m 5 Seconds : 1.7m 6 Seconds : 0.7m Crouching @ 250m 0 Seconds : 5.2m 1 Seconds : 4.4m 2 Seconds : 3.6m 3 Seconds : 2.8m 4 Seconds : 2.0m 5 Seconds : 1.3m 6 Seconds : 0.5m Prone @ 250m 0 Seconds : 4.3m 1 Seconds : 3.7m 2 Seconds : 3.0m 3 Seconds : 2.4m 4 Seconds : 1.7m 5 Seconds : 1.0m 6 Seconds : 0.4m Take into account that a soldier in the BF2 engine is roughly 0.4 meters wide. So if you're prone, have settled for six seconds and are pacing your shots well you'll hit a target 250m away 10/10. Here's a comparison between this and the last two version of PR, 0.8 deviation reaches its minimum after 2.5 seconds of settle time. Your maximum accuracy @ 250m would be, Stand = 0.9m Crouch = 0.7m Prone = 0.7m 0.75 deviation reached its minimum after 1.3 seconds of settle time. Your maximum accuracy @ 250m would be, Stand = 0.6m Crouch = 0.5m Prone = 0.4m The changes posted reach minimum after 6.6 seconds of settle time. Your maximum accuracy @ 250m would be, Stand = 0.7m Crouch = 0.5m Prone = 0.4m 2. Increased settle time required after each shot from 1 second to 2.5 seconds 3. Decreased maximum cone of fire 4. Increased non-sighted accuracy for CQB purposes DMR Changes 1. Significantly improved accuracy allowing for DM rifles to engage targets up to and including 600m. 2. Increased settle time required (for maximum accuracy) after each shot from 1 second to 4.5 seconds 3. Increased settle time required (for maximum accuracy) after moving from 2.5 seconds to 5 seconds 4. Increased maximum cone of fire from moving Sniper Changes 1. Increased crouch accuracy (accurate out to 600m) 2. Increased prone accuracy (accurate out to any viewable distance) SMG Changes 1. Numerous changes to make them more "personal defence" orientated. Pistol Changes 1. Doubled settle time after moving 2. Increased deviation added after each shot LMG Changes 1. Lowered deviation of both deployed and undeployed states 2. Doubled the settle time required after moving from 3 seconds to 6 seconds for deployed state only (this is to discourage what happens now where players just run around with it constantly deployed and insta-prone upon engagement) Conclusion As always, this is not about injecting absolute realism into an engine that doesn't support it. It's about finding a balance between relative realism and gameplay that works within the confines of the BF2 engine and promotes teamwork. Special thanks to [R-CON]Wolfe for putting deviation on the right path in 0.8 and laying the foundation for the changes you see listed above (which were heavily advised by him during several teamspeak meetings). |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Last edited by [R-DEV]Jaymz; 10-06-2008 at 03:20 PM..
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#2 |
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what ? even more dificult to hit than now ?!
lovely ! |
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#3 |
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Cool,well hope it works.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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Sounds great!
-REad |
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#5 |
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NICE, get even more deviation!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
![]() Join Date: Jan 2008
Posts: 25
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I would simply like to be able to hit what I'm aiming dead in my sites at, within reason of course. Obviously we shouldn't be able to use an assault rifle as a sniper, but if I'm ~150 meters away from a target, and he's in my view for more than 5 seconds, he should have a 10% chance of living through that. The current deviation is ridiculous and doesn't seem to reward the player who used the better tactics or skills to DESERVE the kill.
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#7 | |
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Forum Moderator
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#8 |
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PR Operations Management
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#9 | |
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PR:BF2 Developer
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shot------shot-------shot----- as opposed to shot---shot---shot now which pretty much scares the crap out of anyone who is smart enough not to stand around when being fired at. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#10 | |
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PR Operations Management
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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