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Old 10-05-2008, 06:22 AM   #81
A.English

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Default Re: [Map] Karbala

wow, very nice. even my tanking skills are gonnna be cut out. same as my squad leading. Damm, cnt wait to play it

Squad leader of "UKSFD VOIP" Squad. Founder of 1st Armoured Division =1ADV=
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Old 10-05-2008, 06:34 AM   #82
STORM-Mama

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Default Re: [Map] Karbala

Karbala, Ramiel, Basrah and Fallujah. Big question is - will they really play that differently?

Give us a Chinese city map! Growing tired of the ins-based urban combat.
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Old 10-05-2008, 07:37 AM   #83
Alex6714

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Default Re: [Map] Karbala

Quote:
Originally Posted by ReaperMAC View Post
Nice work! Looks great



Average round on Karbala <10 minutes. Seriously... that is way too many assets IMHO.
Yes, I agree, I think the US should have only 1 littlebird and for the insurgents maybe a technical if that isn“t too much. That way it would be much more fun.




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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 10-05-2008, 07:45 AM   #84
[R-DEV]Dr Rank
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Default Re: [Map] Karbala

wrt assets, bare in mind the map will be subject to change based on testing. So please don't all panic and jump to the conclusion that this is exactly how its going to be, if it works then there's a good chance it will, but balancing will be done to try to best ensure the map plays as well as it possibly can. That's when testing attendence can make the difference between a map working and a map not working


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Old 10-05-2008, 08:09 AM   #85
Mora

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Default Re: [Map] Karbala

And don't just remove the apaches if it is unbalanced, try looking for other solutions first.


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Old 10-05-2008, 09:18 AM   #86
Waaah_Wah
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Default Re: [Map] Karbala

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Originally Posted by Spaz View Post
You are saying that after seeing some screens.... I vote fail.
Yaah.. The city didnt look that big from the minimap so I'll pull that back. Unless its about the size of Ramiel, in wich case, this WILL lall to death
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Old 10-05-2008, 10:35 AM   #87
[NPK]ShieldBreaker

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Default Re: [Map] Karbala

This map looks amazing!


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Old 10-05-2008, 11:19 AM   #88
MMad
Default Re: [Map] Karbala

Yeah, looks amazing. And the heavy hardware sounds like a lot of fun, both to utilize and to fight against.

Question about the palm trees surrounding the city: are they supposed to be artificially planted in an even pattern? Judging from the minimap, the placement looks very uniform and unrealistic, but perhaps that is the intention.
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Old 10-05-2008, 11:57 AM   #89
nessuno

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Default Re: [Map] Karbala

yes, good job

but this is a real Karbala









Karbala

why not to make like in reality?
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Old 10-05-2008, 12:34 PM   #90
[R-DEV]Dr Rank
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Default Re: [Map] Karbala

Quote:
Originally Posted by nessuno View Post
why not to make like in reality?
a) it is based on the real Karbala, you put a map together that has that many buildings along with all the other detail and what you will get is some serious lag.

b) the map is more an impression of the real Karbala, as are most maps that are based on real places. We simply don't have enough different statics to make them 'exact', and the map includes other interesting areas of Karbala that you couldn't include in a 2km sqd map.

c) just saying 'why haven't you done this' is simply not constructive; why haven't you made a replica of Baghdad yet?


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