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Old 10-04-2008, 02:20 PM   #71
PlatinumA1

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Default Re: [Map] Karbala

holy crap , yah the us is going to need apaches LOL
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Old 10-04-2008, 02:30 PM   #72
xatu miller

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Default Re: [Map] Karbala

OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?

The internet makes you stupid.
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Old 10-04-2008, 03:06 PM   #73
Rapier

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Default Re: [Map] Karbala

Quote:
Originally Posted by Caboosehatesbabies View Post
2 Apache's?

I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.
In this sort of landscape, it'd be extremely hard to do that.
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Old 10-04-2008, 05:13 PM   #74
[R-DEV]marcoelnk
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Default Re: [Map] Karbala

Quote:
Originally Posted by P.S.Txatu miller View Post
OMG OMG i can't wait it looks soooo dame awsome... Is it chosen what patch will it be released with?
1.14


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Old 10-04-2008, 05:36 PM   #75
DrugKoala

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Default Re: [Map] Karbala

Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea.
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Old 10-04-2008, 06:38 PM   #76
PlatinumA1

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Default Re: [Map] Karbala

Quote:
Originally Posted by DrugKoala View Post
Dear God... 1 AA can screw the fuck out of those Apaches, I mean, If Apache is hovering, BANG!, he is down... Chopper flying over the city, lock, and rocket from courtyard, BANG! He's down... Great idea.
Maps with urban area and all , you really shouldn't be hovering , its ok to just fly over the city cause the buildings are protecting you
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Old 10-04-2008, 07:08 PM   #77
Fluffywuffy

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Default Re: [Map] Karbala

Like on Muttrah Experiences?


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Old 10-04-2008, 08:29 PM   #78
Spaz
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Default Re: [Map] Karbala

Quote:
Originally Posted by Waaah_Wah View Post
This will lagg to death.... But it sure looks good
You are saying that after seeing some screens.... I vote fail.


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Old 10-05-2008, 03:34 AM   #79
ReaperMAC

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Default Re: [Map] Karbala

Nice work! Looks great

Quote:
Originally Posted by [R-DEV]~KILL~Pirate View Post
US Armament
*2- Apaches
*1- Blackhawk
*2- Abrams Tanks
*1- Stryker
*5- Humvees
Average round on Karbala <10 minutes. Seriously... that is way too many assets IMHO.


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Old 10-05-2008, 03:42 AM   #80
Caboosehatesbabies

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Default Re: [Map] Karbala

Quote:
Originally Posted by [R-DEV]~KILL~Pirate View Post
Thanks everyone for the awesome words as well as the constructive criticism

Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes

Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!





...
Nice, I see INS gets some nice equipment to, though at 10 tickets a piece and 6 ticket costing vehicles, it might be good ti give the US team a boost in tickets on that map, if possible.

Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe


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