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Old 10-03-2008, 07:55 PM   #61
Pariel
Default Re: [Map] Karbala

The combination of beautiful screenshots and an awesome array of vehicles makes this sound like it will be one of my favorite maps in the future.

Can not wait.
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Old 10-03-2008, 08:55 PM   #62
WildBill1337

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Default Re: [Map] Karbala

that looks really sweet, but id also suggest another similar map that would involve two conventional forces fighting over a large city.
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Old 10-04-2008, 06:25 AM   #63
TopeH

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Default Re: [Map] Karbala

That map has my every favorite elements.

Keep up with the great work.
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Old 10-04-2008, 11:11 AM   #64
Neo_Mapper
Default Re: [Map] Karbala

are we going to see this in .85? =)
hope so....

Sorry for my bad english ^_^'
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Old 10-04-2008, 11:25 AM   #65
Rezza
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Default Re: [Map] Karbala

Overkill cant wait to play as insurgents on this map blaze some tanks off!!


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Old 10-04-2008, 11:32 AM   #66
Caboosehatesbabies

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Default Re: [Map] Karbala

2 Apache's?

I'm all for the number of land vehicles, but 2 Apache Longbows *whince*, I can just see people pretty much just covering the city with chaingun, hellfire, and hydra fire in order to destroy the caches, especially with the caches' reduced hit points.. I don't mind the US having the apaches, but if they get them they better have a LONG (like 30 minute or more) respawn and there had better be either atleast 3 Grail launchers, or the Grail should have a short (5 minute) respawn.

Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe


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Old 10-04-2008, 12:13 PM   #67
[R-DEV]~KILL~Pirate
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Default Re: [Map] Karbala

Thanks everyone for the awesome words as well as the constructive criticism

Anyone who thinks that just because there are 2 Apaches that its an automatic win for the US, is totally wrong. The US will absolutely need air support to help make thier assault on the city and surrounding areas. As you can see my the minimap, I have marked all the locations of weapons and vehicle placements as well as the totals on the map at any given time. This city is made for ambushes

Also, there are a total of 117 caches hidden around the map, so it will be almost impossible to remember all the locations. Most of the caches will be hidden away so that Apache fire cannot take them out!!!





...


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Old 10-04-2008, 12:24 PM   #68
=Romagnolo=

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Default Re: [Map] Karbala

3 letters:


WOW


WTF


WTH


FTW


OMG


AAH


fantastic.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 10-04-2008, 12:52 PM   #69
G.Drew

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Default Re: [Map] Karbala

Now i can clearly saee the logic in having 2 apaches



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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Old 10-04-2008, 12:53 PM   #70
G.Drew

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Default Re: [Map] Karbala

Quote:
Originally Posted by G.Drew View Post
Now i can clearly saee the logic in having 2 apaches
The map is pretty huge aswell, so again i can see the logic behind throwing all that hardware into the fray.

This is definetley not Al Basrah



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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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