project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 10-03-2008, 02:34 PM   #51
mongol-horde

mongol-horde's Avatar
Default Re: [Map] Karbala

i hope opfor would have enough arms to resist all those american vehicles
mongol-horde is offline
Old 10-03-2008, 02:36 PM   #52
[R-DEV]Hans Martin Slayer
PRSP Manager
Supporting Member

[R-DEV]Hans Martin Slayer's Avatar
Send a message via Skype™ to [R-DEV]Hans Martin Slayer
Default Re: [Map] Karbala

outstanding job, pirate!

you made some incredible progress there!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Hans Martin Slayer is offline
Old 10-03-2008, 03:58 PM   #53
[R-DEV]Dr Rank
PR Mapper Team
Supporting Member

[R-DEV]Dr Rank's Avatar
Default Re: [Map] Karbala

Quote:
Originally Posted by Waaah_Wah View Post
This will lagg to death....
It doesn't and won't (unless your pc is from the 90's)

Can't ABSOLUTELY garantee it to be completely lag free on everyone's pc, i.e. if you've got 1GB RAM you could be struggling in the same way some people used to struggle with 1GB on basrah, but I very much doubt many people will have performance issues with this one. You get a good idea for how well a map's gonna run on a variety of pcs when you've been mapping for a couple of years.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Dr Rank is offline
Old 10-03-2008, 04:52 PM   #54
Mora

Mora's Avatar
Default Re: [Map] Karbala

As long as it doesn't lag when in your looking at the tv screen for the apaches gun/hellfire - everything should just be fine .


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
-

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Mora is offline
Old 10-03-2008, 05:13 PM   #55
Rapier

Rapier's Avatar
Default Re: [Map] Karbala

Looking forward to this map hardcore.... Maybe someday PR will make a NYC type map, with huge skyscrapers and crap all within close proximity to eachother. That'll be fun for you helo guys. Heheheh.
Rapier is offline
Old 10-03-2008, 05:16 PM   #56
HAwkY
Default Re: [Map] Karbala

2 apaches!!!!!!!!!!!!!!!!!! and 2 abarams!!!!!!!!plus 5 humvees satryker, holy crap, id like to know how u are gona balance this out for the insurgents i mean, as uve seen in earlier releases for apaches and al basrah with tank they were hard enough with one to take out but 2 of each, i hope u hav a plan to blacance this or its a bit of a waste, but so far looking great!!!!!!!! not meaning to be annoying, just constructive critisism, u knw
HAwkY is offline
Old 10-03-2008, 05:45 PM   #57
G.Drew

G.Drew's Avatar
Send a message via MSN to G.Drew
Default Re: [Map] Karbala

Speaking about balancing, would the ins get any type of armoured vehicle or stationary AT weapon for this map?
I understand this may be unrealistic but mybe have some old T-62s, a zis-3 or (as suggested in another thread) a SPG-9



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
G.Drew is offline
Old 10-03-2008, 06:08 PM   #58
PlatinumA1

PlatinumA1's Avatar
Default Re: [Map] Karbala

Quote:
Originally Posted by HAwkY View Post
2 apaches!!!!!!!!!!!!!!!!!! and 2 abarams!!!!!!!!plus 5 humvees satryker, holy crap, id like to know how u are gona balance this out for the insurgents i mean, as uve seen in earlier releases for apaches and al basrah with tank they were hard enough with one to take out but 2 of each, i hope u hav a plan to blacance this or its a bit of a waste, but so far looking great!!!!!!!! not meaning to be annoying, just constructive critisism, u knw
Quote:
Also, to help balance the map out a bit, the insurgents have (3)AA guns in key locations and also they will have (2)Mosin Nagants (2)Draganov's and quite a few high vantage points to plan and carry out IED and RPG ambushes. I have tried to keep a realistic balance, but remember as well, that the US has always had the overwhelming firepower but the insurgents have the element of surprise and ambush. Believe me when I say that this map has tons of great ambush spots
yep
PlatinumA1 is offline
Old 10-03-2008, 06:13 PM   #59
[R-DEV]MAINERROR
PR Website Admin
Supporting Member

[R-DEV]MAINERROR's Avatar
Send a message via ICQ to [R-DEV]MAINERROR Send a message via MSN to [R-DEV]MAINERROR Send a message via Skype™ to [R-DEV]MAINERROR
Default Re: [Map] Karbala

Lightmapped this map looks just awesome! Very nice!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]MAINERROR is offline
Old 10-03-2008, 07:11 PM   #60
HAwkY
Default Re: [Map] Karbala

thx for answering my quiry but i just got one more question, how many rpg's roughly r u tinking of having in this map?
HAwkY is offline
Closed Thread


Tags
karbala, map
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:07 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.