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Old 01-21-2009, 11:45 AM   #221
gazzthompson

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Default Re: [Map] Karbala

Quote:
Originally Posted by sakils2 View Post
Valid? Please, probably all of those whiners would choose US Army.

It happens in 0.8, it will happen in 0.85. With this Apache even less people would like to play as an insurgent.

People haven't played Karbala, yet. But they are already whining about the lack of fun factor.

Adding Apache wouldn't make Insurgents too happy. Getting shoot from 600 metres. AA's wouldn't do cr@p against Apache IF the AA is lased.

IF map is fun in your opinion because it has an attack heli, get PRSP.
some have played it, and a few SA-7s hidden in a city . be very hard for chopper. and have you played a INS map with a apache ? how would you know it its overkill or not ? like i said, i play infantry and i love playing INS but on this map i would like a apache like they said.


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Old 01-21-2009, 11:47 AM   #222
masterceo

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Default Re: [Map] Karbala

Quote:
Originally Posted by sakils2 View Post
Perhaps, Insurgents want to have some fun, too? Stop bitching around for God's sake.
90% of me playing ins map is as suprise! insurgent! why? because its fun, if you are intelligent enough to know how to play as that faction. so what's my problem with taking out the apache? it's very simple: i prefer not to play GB/US because playing as ins is something diffrent than a regular chaaarge! on maps with conventional armys. And there's nothing better than taking out a convoy with IED/RPG.


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Old 01-21-2009, 11:53 AM   #223
masterceo

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Default Re: [Map] Karbala

EDIT:something ate my text...

Quote:
90% of me playing ins map is as suprise! insurgent! why? because its fun, if you are intelligent enough to know how to play as that faction. so what's my problem with taking out the apache? it's very simple, in RL GB/US usually have attack chopper who can support troopson the ground, which is not the case on ins maps, and that really annoys me when playing as GB/US. i prefer not to play GB/US because playing as ins is something diffrent than a regular chaaarge! on maps with conventional armys. And there's nothing better than taking out a convoy with IED/RPG.


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Old 01-21-2009, 11:55 AM   #224
STORM-Mama

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Default Re: [Map] Karbala

Apaches would in fact be very interesting. Think about that the gunner would have to verify each target and not overuse Hellfires in order to avoid killing civilians. The job would not be as easy as everyone might think and the map would be very interesting (I would love playing as insurgent, hiding from the black chopper of doom).
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Old 01-21-2009, 12:06 PM   #225
sakils2
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Default Re: [Map] Karbala

Quote:
I guess you didn“t play 0.5... Because the very people that said the cobras and such rocked to play on there, also said insurgents rocked to play aswell.
It was 0.5, it wasn't 0.85...

Quote:
Actually I have played the map, and so has Gazz.
It was not directed to you. It was directed to masterceo.



Quote:
Apaches would in fact be very interesting. Think about that the gunner would have to verify each target and not overuse Hellfires in order to avoid killing civilians. The job would not be as easy as everyone might think and the map would be very interesting (I would love playing as insurgent, hiding from the black chopper of doom).
Would be cool and realistic . But the problem is that people play rarely with the civilian class, in 0.8 that is.
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Old 01-21-2009, 01:11 PM   #226
LudacrisKill

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Default Re: [Map] Karbala

FFS, people stop calling us whiners because you are being whiners, whining about us. Everyone should be entitled to their say.

My main worry is that the maps are getting to similair, also I'm not sure if the amount of insurgency maps will make a lot of people happy. (I reserve judgement until I have played, because of changes).

But seriously, you need to give the heli whores and the CAS whores some maps to play with. I get the feeling that the whole DEV team are like those Americans that love ultra realism and insurgency (too much).

Can someone give us a explanation on WHY the apaches got removed?
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Old 01-21-2009, 01:18 PM   #227
Alex6714

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Default Re: [Map] Karbala

Quote:
Originally Posted by LudacrisKill View Post
Can someone give us a explanation on WHY the apaches got removed?
This is the thing, so many people complaining about people "whining" or asking these things, but there never is an answer given. So it continues...

To be honest the people who most do not want these things on any map, and who make the decisions, never fly in PR so have no idea of what the balance is like.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 01-21-2009, 01:28 PM   #228
[R-DEV]fuzzhead
PR Developer
Supporting Member

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Default Re: [Map] Karbala

For everyone: Please stop assuming you already know how these maps are going to play before you have even played on them.

Please keep your feedback civil here, respect each others opinion and discuss the ideas at an adult level.

Quote:
the people who most do not want these things on any map, and who make the decisions, never fly in PR so have no idea of what the balance is like.
Alex, care to elaborate on this statement?


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Old 01-21-2009, 01:35 PM   #229
jayceon515

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Default Re: [Map] Karbala

The very first time a saw this thread and 2 apaches announced I almost laughed my ass off because I knew exactly what's gonna happen in the end.

You can't possibly think of having attack helos on insurgency maps. It's not that much about it being too hard for insurgents to destroy it and get killed by it too often. It's more about the fact the this map doesn't exactly have many enterable buildings (according to screen shots) and an attack helo is extremely effective at destroying caces from the air as soon as the merker pops up on the minimap.

So if you want attack helos on insurgency maps those maps should have enough places to hide caches that the helo can't see from the air or it just won't happen.

Now if we're completely realistic about it there are way too many rubbish pilots that can't keep the helo up and running for more than 2 minutes (engine start time included) so in practice an apache couldn't do that much damage afterall. But there are some very skilled chopper whoers who could just pwn the insurgents so hard it wouldn't be fun anymore.

So IMO not having apache on such map is a good and very logic decision.


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Old 01-21-2009, 01:44 PM   #230
[R-CON]Pantera
PR:ArmA2 Contributor

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Default Re: [Map] Karbala

WOW...

has anyone here apart from the devs and tester played the map yet?


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