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#181 | |
![]() Join Date: May 2008
Location: Internetz
Posts: 356
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Quote:
oh and why is it gonna be released as a day map not a night map at first? | |
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The internet makes you stupid.
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#182 |
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Forum Moderator
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Well, I guess one of the reasons is that its easier to find bugs on a day map. Once every floating tree has been found, its better to turn it dark than before.
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#183 |
![]() Join Date: Jan 2008
Posts: 2,838
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i was looking faward to this being a night map.
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#184 |
![]() Join Date: Aug 2008
Location: The Dirty South, Adelaide
Posts: 1,564
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Me too, I think a night map would be great for a change at the moment
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#185 |
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Banned
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kinda like a mix of ramiel, ejod, and kufrah
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#186 |
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#187 |
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You got no idea what you talking about right??? O.o
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-Sig removed-
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#188 |
![]() Join Date: May 2008
Posts: 470
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PR needs night maps. Period.
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#189 |
![]() Join Date: Aug 2008
Location: The Dirty South, Adelaide
Posts: 1,564
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Does the lack of nightmaps have anything to do with the implementation of night vision / flash lights or whatever and the problems it would pose?
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#190 |
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PR:BF2 Contributor
![]() Join Date: Aug 2007
Posts: 335
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im making a stormy map... does that count?
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| karbala, map |
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