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Old 11-17-2008, 11:09 AM   #181
xatu miller

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Default Re: [Map] Karbala

Quote:
Originally Posted by CodeC.Seven View Post
no... i finally want a night map... Us vs insurgent with burning wheels in the streets... Thats kickass!
and apache 30mm cannon tracers and hellfire missiles that look like falling stars

oh and why is it gonna be released as a day map not a night map at first?

The internet makes you stupid.
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Old 11-17-2008, 11:30 AM   #182
[R-MOD]Spec
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Default Re: [Map] Karbala

Well, I guess one of the reasons is that its easier to find bugs on a day map. Once every floating tree has been found, its better to turn it dark than before.
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Old 11-17-2008, 06:08 PM   #183
Psykogundam
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Default Re: [Map] Karbala

i was looking faward to this being a night map.


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Old 11-17-2008, 07:05 PM   #184
Warpig-
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Default Re: [Map] Karbala

Me too, I think a night map would be great for a change at the moment


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Old 11-17-2008, 11:50 PM   #185
mp5punk
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Default Re: [Map] Karbala

kinda like a mix of ramiel, ejod, and kufrah
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Old 11-18-2008, 08:30 AM   #186
Sluismaster1
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Default Re: [Map] Karbala

Quote:
Originally Posted by AnRK View Post
Woah, the Insurgents are gonna have to get their ambush on to deal with that lot...

it´s just stupid! the insurgents need much better defence!
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Old 11-18-2008, 10:55 AM   #187
CodeC.Seven

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Default Re: [Map] Karbala

You got no idea what you talking about right??? O.o

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Old 11-21-2008, 05:45 PM   #188
M_Striker

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Default Re: [Map] Karbala

PR needs night maps. Period.
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Old 11-21-2008, 07:43 PM   #189
Warpig-
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Default Re: [Map] Karbala

Does the lack of nightmaps have anything to do with the implementation of night vision / flash lights or whatever and the problems it would pose?


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Old 11-22-2008, 05:41 AM   #190
[R-CON]X1 Spriggan
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Default Re: [Map] Karbala

im making a stormy map... does that count?

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