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Old 10-01-2008, 01:45 PM   #71
Scot
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Default Re: [Map] Siege at Ochamachira

I personally don't care, as long as it's made well, and seeing as it's made by you, then this looks epic.


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Old 10-01-2008, 03:24 PM   #72
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Default Re: [Map] Siege at Ochamachira

this thread needed a poll.

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Old 10-01-2008, 04:31 PM   #73
Hitman.2.5
Default Re: [Map] Siege at Ochamachira

Idea 3 FTW but thats just coz i like jetz nd choppaz, na i like the idea of map 3 because hills of hamyong was taken away and the US need an assault map.

Derpist
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Old 10-01-2008, 08:30 PM   #74
IronTaxi
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Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by Bringerof_D View Post
i suggest 2 british fixed spawns at the end of the 2 piers marked out on the map, and temporary spawns further within for complex at the begining. this way it would seem as though the british are bringing in troops via the sea, and if somehow the pier flag is taken by the militia, it becomes a single militia spawn point on one of the 2 piers.
not a bad idea... I was thinking of giving the brits a fixed spawn on a cargo ship that they could launch only boats from in the event that they lose all the base spawns... ie.. the ability to do a counter attack...and the ends of the piers could make a good natural transition... only thing would be the pier spawn camping...but that could be worked around.... hmm...


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Old 10-01-2008, 11:39 PM   #75
Desertfox

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Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by Spaz View Post
...
Oh come on I thought it was good

Map looks like its gonna be alot of fun.


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Old 10-02-2008, 03:27 AM   #76
KarateDoug
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Default Re: [Map] Siege at Ochamachira

I would vote for #2 and 3#, but more for #3.
I cant wait to see if these come alive.
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Old 10-02-2008, 03:59 AM   #77
Z-trooper
Retired PR Developer

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Default Re: [Map] Siege at Ochamachira

The taximan is back

"Without geometry, life is pointless"
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Old 10-02-2008, 06:11 AM   #78
AgentMongoose
Default Re: [Map] Siege at Ochamachira

seems like a great idea and can result in some truly epic fights- could be great CnC map too.

use the Brit cargo ship as a main and have a the Opfor main where the river crosses under the rails on the northern(?) part of the map.
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Old 10-02-2008, 07:18 AM   #79
Psykogundam
Project Reality Beta Tester

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Default Re: [Map] Siege at Ochamachira

candidate three looks for some amasing urban combat. the militia have yet to get their forces onto an urban map.


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Old 10-02-2008, 07:29 AM   #80
Psykogundam
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Default Re: [Map] Siege at Ochamachira

Do you think you'll give the militia the advantage against NATO? Maybe some interesting selctions of vehicles and mounted guns. If i was considering making a defence map, mounted MGs would defenitly be one of the things i would consider. If they were spread throughout the defence locations pointing down specific pathways, it would keep people behind cover bigtime.

I like where your going with this map. Your maps have always been thrilling.


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