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Old 09-30-2008, 09:33 PM   #61
IronTaxi
Mapping Manager

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Default Re: [Map] Siege at Ochamachira

OK....so ive chosen map 2 and decided to establish the map area...

using approximate landmarks I establish an actual bf2 scale sized piece of map that I will use for my map... chopping it square at approximately 2km sq.

which is what we see here..



then I determine all the key areas and points of interest and mark them on the map or generally review the whole area in my head...

which is what you can see here...

yellow = rivers
pink = railroads
light blue = roads
bright blue = interesting peers...



my goal will be to incorporate all these features into the space of the map....asssuming that maps are not actually theses little self contained worlds but in fact part of larger functional spaces...

after applying the terrain image in bf2... I raise and lower the terrain to establish the basic terrain layout...

(TBC)


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Last edited by IronTaxi; 10-03-2008 at 11:20 PM..
Old 09-30-2008, 09:45 PM   #62
IronTaxi
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Default Re: [Map] Siege at Ochamachira

which you can see here...












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Old 09-30-2008, 09:48 PM   #63
Rudd
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Default Re: [Map] Siege at Ochamachira

do you envisage the railway being important in the map? If so, it would be nice if it could be included in a way that was more than an excuse for a command point, e.g. the British holding the railway prevents certain militia assets spawning as they can't bring heavy assets from their base offmap or something.


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Old 10-01-2008, 12:01 AM   #64
IronTaxi
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Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by Dr2B Rudd View Post
do you envisage the railway being important in the map? If so, it would be nice if it could be included in a way that was more than an excuse for a command point, e.g. the British holding the railway prevents certain militia assets spawning as they can't bring heavy assets from their base offmap or something.
i dont think the railway will be that important functionally...but will serve as one of several natural paths to the central base in the middle..

what I will attempt to create is a map where one faction will feel completely surrounded by the other faction at all times.. and their primary thoughts will be of holding their base rather than seeking out the "enemy" in the forest...

ideally, id like to be able to split the primary base into a bunch of fairly large cps that envelope most of the base.. the attacking team would take over and clear parts of the base..similar to 7 gates but on a much grander scale...

but...all theory at the moment.. may or may not be workable...

Im thinking to give the militia fixed spawns at each of the land based angles of approach.. and letting them decide which side to attack from... the entrenched faction would have to get all their base structures down and get ready...not knowing which side the attack will come from...they would naturally have to initially split their forces.. until the commader made contact and was able to direct his/her forces to the defnece in the proper sector...

basically a commanders map...






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Old 10-01-2008, 01:09 AM   #65
TF6049

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Default Re: [Map] Siege at Ochamachira

Candidate 4. Put in a cobra or a harrier as well.

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Old 10-01-2008, 01:52 AM   #66
dagoober
Default Re: [Map] Siege at Ochamachira

numbah 3

AI CAWN SPEWL REAWL GEWD
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Old 10-01-2008, 03:02 AM   #67
Bringerof_D
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Default Re: [Map] Siege at Ochamachira

candidate 4
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Old 10-01-2008, 03:09 AM   #68
Bringerof_D
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Default Re: [Map] Siege at Ochamachira

i suggest 2 british fixed spawns at the end of the 2 piers marked out on the map, and temporary spawns further within for complex at the begining. this way it would seem as though the british are bringing in troops via the sea, and if somehow the pier flag is taken by the militia, it becomes a single militia spawn point on one of the 2 piers.
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Old 10-01-2008, 03:57 AM   #69
Desertfox

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Default Re: [Map] Siege at Ochamachira

I personally like #5


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Old 10-01-2008, 08:35 AM   #70
Spaz
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Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by [R-CON]Desertfox View Post
I personally like #5
...


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