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Old 09-29-2008, 08:49 AM   #31
Tirak

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Default Re: [Map] Siege at Ochamachira

Candidate 3, interesting harbor design plus FIBUA, pure win.


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Old 09-29-2008, 09:14 AM   #32
Scandicci
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Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
SO.... here they are...

I already chose one.. BUT...

which would you choose?


candidate 1?


Candidate 2?


Candidate 3?


Candidate 4?




If you are after a coastal map with forests and a port to defend then image 2 or image 4 are the best and I would opt for image 2.

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Old 09-29-2008, 09:37 AM   #33
Jonny

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Default Re: [Map] Siege at Ochamachira

Please make it a PLANM assault (PM PRC_HeavyZ about it)

They have amphibious tanks, HeavyZ told me Chuc (IIRC) has the PLA uniform skins and can quickly reskin them to PLANM.

A PLA force attacking a NATO held port would really be quite good. Would be very different. Especially if you used a NATO faction without amphibious vehicles, they would be restricted to land/bridges while the PLA would not.

They use the same rifles as the main PLA in PR use AFAIK (ask HeavyZ), so it would mainly be skinning the soldiers and adding the Type 63 amphibious tank:
http://upload.wikimedia.org/wikipedi...nk_-_above.jpg
Armed with an 85mm gun.

It would not need to be an attack from a ship either, it could be over land with the PLA being able to flank into the sea.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 09-29-2008, 10:25 AM   #34
Spaz
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Default Re: [Map] Siege at Ochamachira

1 or 4


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Old 09-29-2008, 10:31 AM   #35
=Romagnolo=

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Default Re: [Map] Siege at Ochamachira

3 has too much industryal area and 4 has almost nothing.


I stay between 1 and 2. A littler more to 1 than 2.

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Old 09-29-2008, 10:37 AM   #36
cyberzomby
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Default Re: [Map] Siege at Ochamachira

Uphill fights can go unbalanced very quick! I think Ill go with candidat 4
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Old 09-29-2008, 11:05 AM   #37
MadTommy
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Default Re: [Map] Siege at Ochamachira

All sounds good.. i hope you get to make the Hill map idea one day.. i really like the sound of that!


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Old 09-29-2008, 11:29 AM   #38
Waaah_Wah
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Default Re: [Map] Siege at Ochamachira

3 looks too similar with Muttrah. I like 4
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Old 09-29-2008, 12:43 PM   #39
Angry_M0b=US=
Default Re: [Map] Siege at Ochamachira

1 looks really nice like the layout, and a good mix of city to open land and water, would make for some intresting tacitcs and firefights.
2 looks good, apart from a lot of open dockard, not many buildings
I think that 3 has too much city in it, nice to have some city and open land
the layout of the land and city in 4 is nice, I like the industrial look, but its too small for my liking.

so all in all 1 gets my vote.
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Old 09-29-2008, 12:48 PM   #40
CarnivorousVulgaris

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Default Re: [Map] Siege at Ochamachira

I would go for no. 2. I like this harbour lay-out the best!
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