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#291 | |
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Mapping Manager
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we do need some new sounds.. what would fit the map? | |
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#292 |
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Retired PR Developer
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Well, if its a backwater facility, that means neglect. And dripping/creaking/the occasional peice of metal hitting the ground would be very cool if it comes to sneaking a little.
But if the gameplay turns out to be ferocious and loud, you won't get to enjoy those sounds. But they could be fun for the breaks between combat. Could always just have the sounds of the water? I do think maps in PR that have river or sea fronts don't let the sound carry far enough. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#293 | |
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PR Mapper Team
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#294 |
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Mapping Manager
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#295 |
![]() Join Date: Mar 2009
Location: Texas
Posts: 24
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maybe add a greater distinction of ambient noises, so you are certain you are approaching a river before you see it. Add creaking and dripping because 80% of the game is devoid of heavy combat, so the sounds might add a bit of paranoia, which is good.
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#296 |
![]() Join Date: Sep 2008
Location: Stockholm
Posts: 624
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Totally agree.
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Swedes are badass because they have to fight polar bears all the time |
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#297 |
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look of this map is terrific, got that intricate port feel with ramps for APCs and infantry everywhere - something that worked incredibly well on muttrah.
one thing that annoyed me about muttrah was that such a large port city didn't have a freight train station. could that be implemented into the map at all? |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#298 |
![]() Join Date: Jun 2008
Location: Oceanside
Posts: 683
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Can't wait for the map to be released! Creaming in my pants just looking at it!
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#299 |
![]() Join Date: Aug 2008
Posts: 130
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Really amazing work... Im stunned when looking at the progress you've made since start!!
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vids:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Bellator: Stupid players are hardcoded unfortunately" |
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#300 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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are the layouts of the dock traced from real life counterparts? can i see reference pictures?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
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| Tags |
| irontaxi, map, ochamachira, siege, wip |
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