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Old 06-23-2009, 12:24 AM   #291
IronTaxi
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Default Re: [Map] Siege at Ochamachira [WIP]

Quote:
Originally Posted by Dr2B Rudd View Post
they can't find their fastropz, CIA says the MEC stolez them!



anyway, I was wondering. What kind of ambient sounds are you thinking of? Will there be the L4D kind of dripping and creaking or are looking at the Korengal jets overhead type stuff?
now there is a good question! any suggestions?

we do need some new sounds..

what would fit the map?


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Old 06-23-2009, 12:34 AM   #292
Rudd
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Default Re: [Map] Siege at Ochamachira [WIP]

Well, if its a backwater facility, that means neglect. And dripping/creaking/the occasional peice of metal hitting the ground would be very cool if it comes to sneaking a little.

But if the gameplay turns out to be ferocious and loud, you won't get to enjoy those sounds. But they could be fun for the breaks between combat.

Could always just have the sounds of the water? I do think maps in PR that have river or sea fronts don't let the sound carry far enough.


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Old 06-23-2009, 07:53 AM   #293
[R-DEV]Rhino
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Default Re: [Map] Siege at Ochamachira [WIP]

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
muttrah (i think) is intended to be a high volume port currently in service which is being invaded (i dont dare speculate why) by the marauding americans..
if you want a storyline the USMC are landing there as the MEC invaded Oman and NATO are liberating it


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Old 06-23-2009, 11:03 AM   #294
IronTaxi
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Default Re: [Map] Siege at Ochamachira [WIP]

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Originally Posted by [R-DEV]Rhino View Post
if you want a storyline the USMC are landing there as the MEC invaded Oman and NATO are liberating it
hehe...there is always a good reason...lol...


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Old 06-24-2009, 04:03 AM   #295
sCobra

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Default Re: [Map] Siege at Ochamachira [WIP]

maybe add a greater distinction of ambient noises, so you are certain you are approaching a river before you see it. Add creaking and dripping because 80% of the game is devoid of heavy combat, so the sounds might add a bit of paranoia, which is good.


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Old 06-25-2009, 09:02 AM   #296
P2KK

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Default Re: [Map] Siege at Ochamachira [WIP]

Quote:
Originally Posted by sCobra View Post
maybe add a greater distinction of ambient noises, so you are certain you are approaching a river before you see it. Add creaking and dripping because 80% of the game is devoid of heavy combat, so the sounds might add a bit of paranoia, which is good.
Totally agree.


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Old 07-10-2009, 10:37 AM   #297
dtacs
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Default Re: [Map] Siege at Ochamachira [WIP]

look of this map is terrific, got that intricate port feel with ramps for APCs and infantry everywhere - something that worked incredibly well on muttrah.

one thing that annoyed me about muttrah was that such a large port city didn't have a freight train station.

could that be implemented into the map at all?

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Old 07-10-2009, 03:55 PM   #298
Maverick

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Default Re: [Map] Siege at Ochamachira [WIP]

Can't wait for the map to be released! Creaming in my pants just looking at it!


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Old 07-15-2009, 02:08 AM   #299
nk87
Default Re: [Map] Siege at Ochamachira [WIP]

Really amazing work... Im stunned when looking at the progress you've made since start!!

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Old 07-15-2009, 11:24 AM   #300
hiberNative

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Default Re: [Map] Siege at Ochamachira [WIP]

are the layouts of the dock traced from real life counterparts? can i see reference pictures?

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