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#281 | |
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Mapping Manager
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not entirely suer about that yet though.. | |
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#282 |
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Forum Moderator
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Wow just checked out the pictures on the 1st post and wow I am seriously impressed. The level of detail evident is incredible, compare and contrast the docks at muttrah with these docks and you can really see some great firefights developing through there.
Fantastic work Iron Taxi, well done. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#283 |
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PR Mapper Team
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ye, Taxi's docks are really good gameplay wise but Muttrah is a far more realistic commercial port setup (since it was made off what is really there
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#284 | |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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i looked at several refs from other similar industrial harbours and they are completely clean and empty exept the cranes and containers of course. it surprised me too but it is in fact realistic if you keep it as it is... | |
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#285 |
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PR Mapper Team
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ye I'm planning to keep it as it is for muttrah 2.5 (when it ever happens
anyways found a good shot of the muttrah port inside when just googeling now as I mainly had to go off other ports when I was making it but as you can see, its pretty much as it is ingame as it is in r/l.
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#286 |
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Retired PR Developer
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how freaky would it be to walk though the real muttrah docks....
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#287 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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yeah i wondered that too... or to visit the mosque.
a city youve never been to but you know almost perfectly well , lol |
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#288 |
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Mapping Manager
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i dont think its a matter of real vs not real...but more the context of the ports..
muttrah (i think) is intended to be a high volume port currently in service which is being invaded (i dont dare speculate why) by the marauding americans.. In this maps case the port is a much more derilect backwater port that has been occupied as an easy deployment position for a Brit task force being deployed to attack a weapon dealing militia (at the UN request of course) so they both follow funtion and form but with different contexts... Rhinos being an actual recreation and mine being a compilation of port images and references.. as well as a does of gameplay.. |
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#289 | |
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Retired PR Developer
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anyway, I was wondering. What kind of ambient sounds are you thinking of? Will there be the L4D kind of dripping and creaking or are looking at the Korengal jets overhead type stuff? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#290 |
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let rhino do what he wants ^_^ Details are good, and if i'm correct, the americans are invading about in the afternoon, which would mean that they probably wouldn't have cleaned up all the dirt and tiremarks =)
^_^ Details are good. they make things more... you know... they add more of a feel to it. ^_^ GO RHINO! ^_^ > > btw, whens this map going to be done (Ochamachira) |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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| Tags |
| irontaxi, map, ochamachira, siege, wip |
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