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Old 06-19-2009, 04:00 AM   #271
Mary.au

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Default Re: [Map] Siege at Ochamachira [WIP]

Quote:
Originally Posted by Captain Mactavish View Post
This map should get atk chopper.
Let me guess, your the kind of player that leaves a server if he's not on the team with the attack chopper and cannot swap, and only joins maps with attack choppers?
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Old 06-19-2009, 04:10 AM   #272
Rudd
Retired PR Developer
Supporting Member

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Default Re: [Map] Siege at Ochamachira [WIP]

Quote:
Originally Posted by Mary.au View Post
Let me guess, your the kind of player that leaves a server if he's not on the team with the attack chopper and cannot swap, and only joins maps with attack choppers?
I don't think that warranted mary.

I want an attack chopper on Kozelsk, and I'm sure you know that I do not fit in to the above category...


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Old 06-19-2009, 10:33 AM   #273
Jackastor0
Default Re: [Map] Siege at Ochamachira [WIP]

This map looks great, Im a big Insergency map fan, I think that would be the only change i would make make this map a insergency map. =)

[SIGPIC][/SIGPIC]
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Old 06-19-2009, 10:57 AM   #274
IronTaxi
Mapping Manager

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Default Re: [Map] Siege at Ochamachira [WIP]

Quote:
Originally Posted by Jackastor0 View Post
This map looks great, Im a big Insergency map fan, I think that would be the only change i would make make this map a insergency map. =)
Have no idea how the actual gameplay format will turn out..

We dont really have a defend mode at this point and I really want to avoid having any flags at all..

the objective will be to "debase" the defenders ....simply put..

will need alot of testing, naturally..


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Old 06-19-2009, 03:09 PM   #275
Supermarsu

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Default Re: [Map] Siege at Ochamachira [WIP]

looks niec
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Old 06-22-2009, 09:25 AM   #276
Supermarsu

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Default Re: [Map] Siege at Ochamachira [WIP]

hi how are u
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Old 06-22-2009, 09:41 AM   #277
PinkFloyd-
Default Re: [Map] Siege at Ochamachira [WIP]

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
Have no idea how the actual gameplay format will turn out..

We dont really have a defend mode at this point and I really want to avoid having any flags at all..

the objective will be to "debase" the defenders ....simply put..

will need alot of testing, naturally..
It would be cool to have a reverse insurgency map, where the US has to defend their own base.
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Old 06-22-2009, 10:41 AM   #278
wookimonsta
Supporting Member
Default Re: [Map] Siege at Ochamachira [WIP]

heh, insurgents attacking a base could be fun. what about that gametype where after a certain time the defending team can retake flags? would be fun here, after half an hour the defending team gets tanks and helicopters
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Old 06-22-2009, 10:43 AM   #279
Rudd
Retired PR Developer
Supporting Member

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Default Re: [Map] Siege at Ochamachira [WIP]

Quote:
Originally Posted by wookimonsta View Post
heh, insurgents attacking a base could be fun. what about that gametype where after a certain time the defending team can retake flags? would be fun here, after half an hour the defending team gets tanks and helicopters
'counter attack'

I liked that mode, and with a centralised defensive base at the start, the counter attack would be interesting.


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Old 06-22-2009, 10:50 AM   #280
PLODDITHANLEY
Supporting Member
Default Re: [Map] Siege at Ochamachira [WIP]

Excellent
To watch this being designed and built is very very interesting.
Thanks Mr Iron Taxi
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