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#261 |
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Awesome!! I have one very minor suggestion if you haven't already gotten too far to do it - sink the tracks a little bit into the terrain. You don't often see tracks sitting on a full height roadbed in an industrial area like a port. To me the rocky roadbed looks a bit... out of place.
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#262 |
![]() Join Date: Jan 2009
Location: Fryslan
Posts: 262
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roads in ports usually are made of concrete or asphalt if there are roads mostly the surface exist of concrete or asphalt not dirt roads. Trucks get stuck in them and you get nature made speed bumps. and if you want to keep the dirt roads make them a bit lower than the buildings. sand always become more compact when it is laying there for a few years you can see a port will fill it up but if it is that kind of port they should have concrete or asphalt surfaces.
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Captain Henry P. Jim Crowe |
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#263 |
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Outstanding ! Can't wait to see more screnshots and then to play it !
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#264 |
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Very good, great that someone is doing a different type of map fot PR
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#265 |
![]() Join Date: Apr 2009
Location: Gouda
Posts: 90
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This might be my new future favorite map
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#266 |
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PR Mapper Team
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Beautiful work as always Taxi!
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#267 |
![]() Join Date: May 2008
Posts: 470
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So almost all the action is going to take place around the docks? That's all you're showing us, so that's what I assume. :P
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#268 |
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Mapping Manager
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yeah...the whole battle will take place in the industrial zone with one team in a purely defensive posture and the other attacking...
we will see how it goes but im really hoping it will be a nice showcase for deployable assets we have and some more that are on the way... |
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#269 | |
![]() Join Date: May 2008
Posts: 470
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Quote:
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#270 |
![]() Join Date: Jun 2009
Posts: 11
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This map should get atk chopper.
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| Tags |
| irontaxi, map, ochamachira, siege, wip |
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