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Old 01-26-2009, 08:03 AM   #181
[R-DEV]OkitaMakoto
PR:BF2 Developer
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Default Re: [Map] Siege at Ochamachira [WIP]

After reading your whole edited updated first post, all I can think to say is "Hai, sensei! Arigatou gozaimasu!"

I remember you pounding all the things you said in the OP to me over a year ago :P

PURPOSE!

STORY!

CREATIVE USE OF STATICS!

WHY IS THIS HERE?
WHY THERE?

GIVE IT LIFE!

Looks amazing man, cant wait to get home and see it in game!! Not to mention to get back to mapping myself... gonna forget everything I learned making Ramiel[hopefully learned something right]

"[An intelligence officer is] an instrument of his country, an observer and reporter of information."

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Old 01-30-2009, 05:50 PM   #182
frankboer

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Default Re: [Map] Siege at Ochamachira [WIP]

I'd like the infinite wisdom of the PR-mapper-team on this this:

'How long do you reckon this will take to make into a PR worthy desert map??'

http://www.realitymod.com/forum/f66-...esert-wip.html

I made this quick-video to show what my ideas are:

Project Reality map: 'Udairi Desert' promo on Vimeo (HD 720p)

I know you can take as much time as you see fit, but I would really love an rough estimation on the time to create a 4km (Bare) desert map like this.
I know is 4km but is practically 'just sand'...

Keep in mind I have never mapped before....


Thanks a bunch


- |TG| Mr.47(NL)

(PS: can someone forward this to DuckHunt I searched and searched but couldn't find him on the forums)


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Ingame: | TG| Mr.47(NL)
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Old 03-05-2009, 11:19 AM   #183
IronTaxi
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Default Re: [Map] Siege at Ochamachira [WIP]

Just an update.

Back at my desk top and will get back to work finishing this little puppy up..


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Old 03-07-2009, 11:44 AM   #184
Blade.3510
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Default Re: [Map] Siege at Ochamachira [WIP]

candidate 4
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Old 03-07-2009, 04:04 PM   #185
mp5punk
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Default Re: [Map] Siege at Ochamachira [WIP]

Cant Wait!
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Old 03-07-2009, 04:11 PM   #186
McBumLuv

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Default Re: [Map] Siege at Ochamachira [WIP]

Quote:
Originally Posted by Blade.3510 View Post
candidate 4
It's already been picked

It's still looking like a great up-and-coming map. Any other time I'd say it's the best, but there are just so many awesome upcoming maps. Though, don't get me wrong, from what I've seen they all look like the greatest of quality


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Old 03-07-2009, 04:54 PM   #187
Cptkanito

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Default Re: [Map] Siege at Ochamachira [WIP]

Who reactivated this? its like really old...


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Old 03-07-2009, 05:12 PM   #188
Tannhauser

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Default Re: [Map] Siege at Ochamachira [WIP]

Update coming, maybe?

«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
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Old 03-07-2009, 05:59 PM   #189
IronTaxi
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Default Re: [Map] Siege at Ochamachira [WIP]

i bumped it finally got some time to put into it


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Old 03-07-2009, 06:09 PM   #190
=Romagnolo=

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Default Re: [Map] Siege at Ochamachira [WIP]

Where were you ?

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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