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#171 |
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Support Technician
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The Royal Marine Commando are going to love this map, wonder if anyone will do a landing craft, or a more heavily crewed version of the Gemini, the Rigid Raider - with suitable performance.
![]() smaller boat for comparison. |
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#172 |
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Looks amazing, mate, keep up the work, I can see a classic map coming!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The best armor is staying out of gun-shot. -Italian proverb |
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#173 |
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Mapping Manager
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cheers guys still in the works...look for it in .9+
Ive been sidetracked by christmas and the fallout3 editor...but this map is mostly done.. |
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#174 |
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sry for OT, but can you tell me how i get selfmade maps worked in 1.41??
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#175 |
![]() Join Date: May 2008
Location: Madison, Wi
Posts: 95
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Very nice work. I totally dig the village.
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#176 |
![]() Join Date: May 2008
Posts: 470
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#177 |
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Don't know if this has been said, but the map title is misspelled. The town's name is spelled Ochamchira, not Ochamachira.
Anyways, looks like a blast! |
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#178 |
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I am usually a ghost in these forums,i mainly surf around looking at threads and news and minding my own buisnes.
But this map makes my prostate vibrate!! I love the atention to details. Details can make or breake a map,but the level of thought and planing to each and every detail astonish me! I cant wait for this map to be released,it looks so much fun!! Making players think and plan is the hart and soul of Project Reality. I recomend that you get through chirstams and give fallout the o´l boot and finnish this map!! Annyways,i had to let of som steam :P Great work,and i hope to see this map out SOON!! |
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#179 |
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Mapping Manager
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Cheers guys and seasons greetings...
The outer areas of this map will mostly NOT be in play...they will mainly serve as a buffer zone that will delay the militia getting to the base at round start.. aside from that NO combat will take place outside the base and its engagement perimeter.. I hope people understand that from the get go.. even the small town will likely only be a gathering point for the militia to plan their attack.. thanks for all the feed back guys.. I still open it and work on it now and then over the holidays. as I said.. look for it in .9!! |
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#180 |
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Liken' it so far
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [FONT="Century Gothic"] Ingame:[/FONT] [FONT="Century Gothic"]| TG| Mr.47(NL)[/FONT] |
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| Tags |
| irontaxi, map, ochamachira, siege, wip |
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