project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 12-10-2008, 08:35 PM   #161
Blakeman
Default Re: [Map] Siege at Ochamachira

Although I like the derailed train, would it be a better idea to put a crater near it so it could have been hit by a Naval or Aerial bombardment instead of just derailing?
Blakeman is offline
Old 12-10-2008, 09:02 PM   #162
IronTaxi
Mapping Manager

IronTaxi's Avatar
Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by Blakeman View Post
Although I like the derailed train, would it be a better idea to put a crater near it so it could have been hit by a Naval or Aerial bombardment instead of just derailing?
Not a bad idea.. But in my head... the russians have been in possesion of the port for some time and the militia derailed the train to shake up the russians ahead of their attack...



good to see people thinkin' though...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
IronTaxi is offline
Old 12-10-2008, 09:43 PM   #163
Ohnoyoudidnt565

Ohnoyoudidnt565's Avatar
Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by Teek View Post
??? did you read anything other than the OP?
Nope, the reason why I concentrate on the OP and not much else is that the OP is where the real update is not the posts following it (at least thats what I think). Besides, theres not enough time for me to look at every single post plus make one of my own when I have something better to do. So I just read the OP and post my reply and then I'm off. simple as that.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

]CIA[ Jackdaripper


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Ohnoyoudidnt565 is offline
Old 12-10-2008, 09:46 PM   #164
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by Ohnoyoudidnt565 View Post
Nope, the reason why I concentrate on the OP and not much else is that the OP is where the real update is not the posts following it (at least thats what I think). Besides, theres not enough time for me to look at every single post plus make one of my own when I have something better to do. So I just read the OP and post my reply and then I'm off. simple as that.
not recommended in the Dev Journal, as part of the idea is to show a project, then give updates as it develops.

If you don't have time to read at least the last two pages of the thread, I wouldn't post in it at all <- thats not a rebuke, its just more useful.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline
Old 12-10-2008, 11:48 PM   #165
Proff3ssorXman

Proff3ssorXman's Avatar
Send a message via MSN to Proff3ssorXman Send a message via Skype™ to Proff3ssorXman
Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
Not a bad idea.. But in my head... the russians have been in possesion of the port for some time and the militia derailed the train to shake up the russians ahead of their attack...



good to see people thinkin' though...
How exactly did they derail it though?

In your picture there is carriages lying all over the shop High Speed Derailment?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Proff3ssorXman is offline
Old 12-11-2008, 03:51 PM   #166
IronTaxi
Mapping Manager

IronTaxi's Avatar
Default Re: [Map] Siege at Ochamachira

small charge on the tracks...good point though...ill be sure to add a spot where a blast mark can be seen and a bit of a crater...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
IronTaxi is offline
Old 12-11-2008, 07:09 PM   #167
scandhi

scandhi's Avatar
Send a message via MSN to scandhi
Default Re: [Map] Siege at Ochamachira

good point1 Will look a lot better. Details make the game!!

Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
scandhi is offline
Old 12-11-2008, 08:19 PM   #168
Terror_Terror_Terror

Terror_Terror_Terror's Avatar
Default Re: [Map] Siege at Ochamachira

Iron Taxi your object placement is incredible, immaculate, it's stunning! Great work, I can't wait to see it in game.
Terror_Terror_Terror is offline
Old 12-11-2008, 09:21 PM   #169
Blakeman
Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
small charge on the tracks...good point though...ill be sure to add a spot where a blast mark can be seen and a bit of a crater...
I'm just a sucker for a battlefield crater is all.

By the way, I swear I have seen something like what you did with the container crane/island at a river port for barge loading.

Please o' please put one or two small forklifts around, can't have a dock without a forklift!

A little area I liked from another map was a blown up tanker truck convoy on Al Kufra Oilfield. Perhaps something like that could be done outside your small village? Refugees getting bombed/assaulted so there are wrecked cars off the sides of the road? It would add to obstacles on the roads at least.
Blakeman is offline
Old 12-24-2008, 04:56 PM   #170
Smuke

Smuke's Avatar
Default Re: [Map] Siege at Ochamachira

Brit Muttrah???


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
Smuke is offline
Closed Thread


Tags
irontaxi, map, ochamachira, siege, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:13 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.