project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 10-14-2008, 08:57 PM   #131
GoreZiad
Supporting Member

GoreZiad's Avatar
Default Re: [Map] Siege at Ochamachira

Damn nice map man!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
GoreZiad is offline
Old 10-15-2008, 02:36 AM   #132
black-wolf
Default Re: [Map] Siege at Ochamachira

Tbh, that middle east wall just doesnt fit to me.
black-wolf is offline
Old 10-15-2008, 11:00 PM   #133
HughJass

HughJass's Avatar
Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by black-wolf View Post
Tbh, that middle east wall just doesnt fit to me.
while everything else being middle eastern, you point out the wall that is actually euro-themed. good eye


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
HughJass is offline
Old 10-16-2008, 08:51 AM   #134
IronTaxi
Mapping Manager

IronTaxi's Avatar
Default Re: [Map] Siege at Ochamachira

Quote:
Originally Posted by black-wolf View Post
Tbh, that middle east wall just doesnt fit to me.
it all comes out in the wash...im using alot of other block type walls as well...lighting...overgrowth etc....its all good


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
IronTaxi is offline
Old 11-27-2008, 05:43 PM   #135
IronTaxi
Mapping Manager

IronTaxi's Avatar
Default Re: [Map] Siege at Ochamachira

Quick update...

after a long bout of fallouthreeitis I have gotten back to work on this map..

just wanted to post up a comparison screen to show you how its coming along..

this is the concept area for the train wreck..



and here it is a little more developed and with a base painting on it..



my intention is to add alot more debris and possible some more wall/fence type sections around the perimeter... this will be the most open approach to entering the base.. but also the one with the least cover..


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
IronTaxi is offline
Old 11-27-2008, 06:24 PM   #136
LtSoucy
Supporting Member

LtSoucy's Avatar
Default Re: [Map] Siege at Ochamachira

Looks amazing, love it and cant wait.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Reality Gaming - Making Games Reality

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.




LtSoucy is offline
Old 11-27-2008, 06:29 PM   #137
pclipse_teh_owner

pclipse_teh_owner's Avatar
Default Re: [Map] Siege at Ochamachira

Looks great! Any more maps that will come in .85?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
pclipse_teh_owner is offline
Old 11-27-2008, 07:03 PM   #138
Psykogundam
Project Reality Beta Tester

Psykogundam's Avatar
Default Re: [Map] Siege at Ochamachira

making maps in PR seems to me to be a lot like painting a picture. Multipal layers of work. each time a layer is placed it gives way for additional ideas and inspirations. and an early layer is like nothing in comparrison to the end result.

very nice area Irontaxi. Im an agent of chaos too, lets put a smile on those PR faces.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Psykogundam is offline
Old 11-27-2008, 08:06 PM   #139
=Romagnolo=

=Romagnolo='s Avatar
Send a message via MSN to =Romagnolo=
Default Re: [Map] Siege at Ochamachira

Do I see a kind of a new bunker in this picture ?

http://img233.imageshack.us/img233/6...9185237ku8.jpg

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=Romagnolo= is offline
Old 11-27-2008, 11:23 PM   #140
HughJass

HughJass's Avatar
Default Re: [Map] Siege at Ochamachira

man those LOD's on top of the trees. good stuff other then that


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
HughJass is offline
Closed Thread


Tags
irontaxi, map, ochamachira, siege, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:07 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.