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#101 |
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one word: NICE!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public.... |
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#102 |
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Retired PR Developer
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I like that the militia will have the naval option
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#103 |
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Mmmm... very shexy!!
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#104 |
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Retired PR Developer
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would be a great night map...Militia sneaky sneaky in the darky darky
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#105 |
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#106 |
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Mapping Manager
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#107 |
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PRSP Manager
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looks promising!
interesting read as well, rather a tutorial than the 'usual dev journal post', hehe. |
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#108 |
![]() Join Date: Aug 2008
Location: Toronto,Ontario,CANADA!
Posts: 321
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Yea, I think dusk would look real good with half the sun over the horizon and 1 lone cloud in the sky next to it
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#109 |
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Mapping Manager
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Thought i'd drop some process shots just to show you guys how i go from base to more decorative areas.. had a nice mapiphany today as well which has added a nice touch to the uniqueness...
first of all.. a basic warehouse... ![]() add some covering against the wall.. to change the overall shape of the building then slap some walls along the pole bases and slide some piping in.. alot more interesting than the standard crates against the wall. nothing to write home about but adds levels, cover, directs traffic...and can be dressed a bit more. ![]() Some pipes running through the warehouses.. basically take up space and create chaos in the scene and make it hard to see clearly through.. but they could be much better... ![]() Clone the pipes and drop them down and add and subtract some bits.. and wowo a really cool level obstacle that adds chaos directs traffic and acts as cover.. better than the standard pipes on stands IMHO.. ![]() And finally my mapiphany.. I was wondering what to do with all these ramps as they were just a little tooooooo accesible.. but i liked that it wasnt a flat wall..which is just way too easy..and boring.. ![]() well...thinking in levels (which flat maps always lack) i found a creative way to clone the piers and drop them to create ship berths that add another level of cover to the space.. I can slap some ladders on them and create a VERY useful area/feature requiring players to think and use the space well...not to mention they look realistic and accomodate ships very well.. I can even say to myself that they merely allow low tide access to the piers!
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#110 |
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I love the way you use the statics, taxi !
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| Tags |
| irontaxi, map, ochamachira, siege, wip |
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