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Old 08-28-2008, 11:42 PM   #71
agentscar

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Default Re: [Map] Ramiel

Sweet,really glad on your choice of assets for the map.The Stryker is like...meant for this map,hope you gave them anough strykers is all.


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Old 08-29-2008, 12:36 AM   #72
HughJass

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Default Re: [Map] Ramiel

so were complaining about fog? Check that under the "BF2 engine limits" dudes. The fog is just like any other map my friends, and the color looks fine to me.


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Old 08-29-2008, 01:51 AM   #73
Human_001

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Default Re: [Map] Ramiel

Thank you for making this map. It looks most realistic. At least with my knowledge of this area of the world from movies and news.

I don't find any high hills on this map as far as I can see from available picture, so I guess I don't have to worry about Stryker mowing down every enemy using its heavy machine gun with high magnification camera from 400m away?

If those 4 story buildings are enterable and could use balcony its going to be so realistic.

So Insurgent get SVD and MANPADS?
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Old 08-29-2008, 02:53 AM   #74
[R-DEV]OkitaMakoto
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Default Re: [Map] Ramiel

INS get SVD and another treat. Well, INS get tons of treats as usual. :P

Not every building is enterable, I wasnt that amazing :P But I did try to make sure that key areas have enterables, and that every so far, there is an enterable. So its not amazing, but you DO have places nearby you can go in at most times.

Hills are gone. I had them for the longest time, but after Fuzz explained to me the EJOD effect I took them out and lowered them.

Its not an amazing map by any means, its just that its BIG. And big is good. Its really simple, but I really do enjoy its expansiveness


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Old 08-29-2008, 03:35 AM   #75
Raniak

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Default Re: [Map] Ramiel

You can talk all you want, but I played the old beta months ago and I was already seriously impressed by the city layout. It's going to be an amazing map.


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Old 08-29-2008, 03:35 AM   #76
clueless_noob

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Default Re: [Map] Ramiel

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Its not an amazing map by any means, its just that its BIG. And big is good. Its really simple, but I really do enjoy its expansiveness
Big? Its not big, its frigging huge. I bet I'm going to need a gps navigator to guide me from east city to west or else i will get lost.
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Old 08-29-2008, 03:44 AM   #77
Rambo Hunter

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Default Re: [Map] Ramiel

Quote:
Originally Posted by Raniak View Post
You can talk all you want, but I played the old beta months ago and I was already seriously impressed by the city layout. It's going to be an amazing map.
Yeah, Okita seems to think that his map will be mediocre at best, when in reality, I presume it will equal to .5 basrah on the "Map Epic-ness" scale



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Old 08-29-2008, 05:41 AM   #78
CodeRedFox
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Default Re: [Map] Ramiel

You guys dont even know I'm still betting it will be the most played map followed by Rhinos. You crazy kids love you blackhawk down



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Old 08-29-2008, 06:11 AM   #79
SocketMan

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Default Re: [Map] Ramiel

Quote:
Originally Posted by [R-DEV]coderedfox View Post
You guys dont even know I'm still betting it will be the most played map followed by Rhinos. You crazy kids love you blackhawk down

We'll have to take your word for it,still waiting for the files..............
These "treats" that were mentioned - would that be a "long range" kind of treat ?
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Old 08-29-2008, 09:50 AM   #80
kristofer
Default Re: [Map] Ramiel

I think the treat he might be referring to is the Lee Enfield rifle that the Insurgent Scout kit gets.

"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."



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: sleep is too tireing
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