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Old 08-28-2008, 02:14 PM   #61
hiberNative

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Default Re: [MAP] Ramiel

YouTube - Project Reality chopper action and fastroping. *

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Old 08-28-2008, 02:51 PM   #62
Clypp

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Default Re: [MAP] Ramiel

Quote:
Originally Posted by hiberNative View Post
you mean mirage?
No, I mean heat waves on a hot day that make things on the horizon beyond a certain distance too fuzzy to make out.
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Old 08-28-2008, 03:04 PM   #63
Priby

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Old 08-28-2008, 03:28 PM   #64
Kirq

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Default Re: [MAP] Ramiel

I think its gona be my fav map. Great work !
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Old 08-28-2008, 04:43 PM   #65
rough77

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Default Re: [MAP] Ramiel

wow - thx a lot for the GREAT work!!!!!


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Old 08-28-2008, 05:42 PM   #66
TofuwRice

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Default Re: [Map] Ramiel

ZOMGZ WE N33DZ teh epicness of f/\57120p3z!!@11oneone!!exclamationmark!!!1 and delta and ranger.

jk.

But really good job on your first map! can't wait to try it out
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Old 08-28-2008, 06:03 PM   #67
waldo_ii
Default Re: [Map] Ramiel

Nice touch, adding the target building to it.

For those who can't see it, it is along the big road coming out of the main base (east one), on the right. The square with a whole in the center.

I so have to be a saw gunner. Just sit on the street next to a tree, waiting for insurgents to come running across that street...
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Old 08-28-2008, 06:15 PM   #68
[R-DEV]OkitaMakoto
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Default Re: [Map] Ramiel

Quote:
Originally Posted by waldo_ii View Post
Nice touch, adding the target building to it.

For those who can't see it, it is along the big road coming out of the main base (east one), on the right. The square with a whole in the center.

I so have to be a saw gunner. Just sit on the street next to a tree, waiting for insurgents to come running across that street...
Well, it had the hole in it in the original when it was made up of the individual housing pieces, but I didnt like the way the building looked. It was ok, and it was nice to have the courtyard, but I changed it to a nice big enterable building inside a walled compound. It'll basically be the same but better cuz you can land on the roof, go down the stairs into the building, etc.


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Old 08-28-2008, 06:34 PM   #69
Sabre_tooth_tigger

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Default Re: [MAP] Ramiel

Quote:
Originally Posted by [R-CON]Clypp View Post
No, I mean heat waves on a hot day that make things on the horizon beyond a certain distance too fuzzy to make out.


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Old 08-28-2008, 11:03 PM   #70
Boda1

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Default Re: [Map] Ramiel

Finally, a map that will incorporate the use of APCs (Armored personal carrier) and Infantry! And the Heli Transports make it just that much better. I can't wait to play this on Battle Arena.

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