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#31 | ||
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PR Mapper Team
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Quote:
A true hero! haha, but seriously. Thanks Iron. Quote:
Hahaha, yes, the very same... wow. Thats pretty...bad. Not badass... just bad :P | ||
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#32 |
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looks good and nice work
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#33 |
![]() Join Date: Jul 2007
Posts: 66
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Will be very difficult get bored of this map. Huge, diverse and with Insurgency mode. Is wonderfoul, I did not know of this map , pleasantly surprised.
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#34 |
![]() Join Date: Sep 2007
Location: Rennes - France
Posts: 103
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0.8 US NOW ...![]() |
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#35 |
![]() Join Date: Aug 2007
Location: In the South, near Montpellier
Posts: 92
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Nice!! Good work.
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#36 |
![]() Join Date: Jul 2007
Location: Sadr city, Baghdad
Posts: 434
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From What I can see in the screenshots the fog color is wrong. It should take you about 15 seconds to fix that
And the City looks huge. How many statics are there and what's the view distance? |
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#37 |
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PR Mapper Team
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Fog color is not "wrong" its just not what you want. Rhino feels the same way. Although Fuzz, Codered, and I think otherwise. The battle has begun. :P
The city is, in fact, huge. 9,955 objects had to be lightmapped. |
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#38 |
![]() Join Date: Jul 2007
Location: Bavaria
Posts: 353
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Smells like... victory!
Hope this brings back the good old infantry squad vs insurgent feeling from 0.5 Basrah, looks very nice. |
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#39 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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#40 |
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Is there a fog in real life deserts?
Guess I am the only one who hasn't played this one yet,so my jury is still out. Looks good,but looks can be deceiving. |
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| map, ramiel |
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