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#81 |
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PR:BF2 Contributor
![]() Join Date: Nov 2007
Location: Maryland
Posts: 2,254
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. :im gonna go....to sleep....in the shower.....brb Life's too short to live it fast To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sgt.Smeg has been infracted for posting negative things about Megan Fox. -Desertfox
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#82 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 676
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to get straight...
mortars =ins`/militia only faster timer, 30 sec killtime arty =conventional slower timer 60 sec killtime JDAM =some maps for convent forces am i right? |
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#84 |
![]() Join Date: Mar 2008
Posts: 27
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We definitely need some mortar armored cars. Just kidding. I'd love to see a mortar pickup for insurgents. Have a civilian spot for you and give you rough grids. Then make it so you can only get ammo from "caches" or whatever is a large ammo supply. It'd make it more rounded and have less mortar spam. Say 5 mortar rounds or something and have them pick up ammo slower than RPG's. Just some ideas for you.
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#85 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,774
Blog Entries: 7
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![]() IN THE YEAR 2000....were working on it. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#86 |
![]() Join Date: Feb 2008
Posts: 93
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AWESOME Job project reality!
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| area, attack, gameplay |
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