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Old 08-29-2008, 07:28 PM   #81
[R-CON]creepin
PR:BF2 Contributor

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Default Re: [Gameplay] Area Attack

Quote:
Originally Posted by Outlawz View Post
omg yay I can dial mortar attacks with my cell phone :P

"Hey Ahmed need mortar fire on my neighbors house, the British are in there" *click*

bwhahaha rofflol


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:Beauty is in the eye of the beholder.
TAP DAT ASS.
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Old 08-29-2008, 09:05 PM   #82
single.shot (nor)
Default Re: [Gameplay] Area Attack

to get straight...

mortars =ins`/militia only faster timer, 30 sec killtime
arty =conventional slower timer 60 sec killtime
JDAM =some maps for convent forces

am i right?

War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Old 08-29-2008, 09:10 PM   #83
[R-DEV]dbzao
Programming Manager
Supporting Member

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Default Re: [Gameplay] Area Attack

yep... sounds about right
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Old 08-29-2008, 09:20 PM   #84
Arakizuki

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Default Re: [Gameplay] Area Attack

We definitely need some mortar armored cars. Just kidding. I'd love to see a mortar pickup for insurgents. Have a civilian spot for you and give you rough grids. Then make it so you can only get ammo from "caches" or whatever is a large ammo supply. It'd make it more rounded and have less mortar spam. Say 5 mortar rounds or something and have them pick up ammo slower than RPG's. Just some ideas for you.
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Old 08-29-2008, 11:01 PM   #85
CodeRedFox
Retired PR Developer

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Default Re: [Gameplay] Area Attack



IN THE YEAR 2000....were working on it.



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Old 08-30-2008, 07:11 AM   #86
Sparky Speirs
Default Re: [Gameplay] Area Attack

AWESOME Job project reality!
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