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Old 08-27-2008, 05:18 PM   #71
Petey

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Default Re: [Gameplay] Area Attack

suh-weet
can't wait to 0.8 xD


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Old 08-27-2008, 05:21 PM   #72
Colonelcool125

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Default Re: [Gameplay] Area Attack

It's gonna be intense as a civillian calling in a mortar barrage on the airport.


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Old 08-27-2008, 05:40 PM   #73
-*^DOS3^*-

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Default Re: [Gameplay] Area Attack

Woot looks awesome. Glad to have the arty back
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Old 08-28-2008, 06:27 AM   #74
SocketMan

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Default Re: [Gameplay] Area Attack

Quote:
Originally Posted by gclark03 View Post
Personally, I believe this is a great change, but it doesn't hold a stick to the manual artillery we've been asking for.

Did you DEVs ever attempt to develop manual artillery for 0.8 before finishing this new system?

Lots of cannons on the Fools Road - looks like artillery to me


Mortars every 30 minutes no 5 minute spam relax all Merlin pilots
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Old 08-28-2008, 06:47 AM   #75
Tannhauser

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Default Re: [Gameplay] Area Attack

Besides, it's not like they're gonna use it on main all the time. Using it on those armored target would be wiser.
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Old 08-28-2008, 03:35 PM   #76
Bringerof_D
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Default Re: [Gameplay] Area Attack

Quote:
Originally Posted by evya View Post
Good job! cant wait to 0.8
and what the cellphone will be all about?
also with the 60 artillery barrage we going see civilians go into it or you will make some way so they wont go into it and sucide?
NO, and i mean ABSOLUTELY NONE of the conventional forces would use artiller of ANY sort in acivilian populated area if not completely evacuated. so NO i dont think the US or Brits are getting any form of artillery for insurgency
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Old 08-28-2008, 04:09 PM   #77
DeadboyUSMC

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Default Re: [Gameplay] Area Attack

While it may not be as sustained or as timely as rl artillery, it's better than not having it at all!

Here comes the Rain of Pain, suckas!


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Old 08-28-2008, 05:04 PM   #78
[SWE]Dahlqvist

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Default Re: [Gameplay] Area Attack

Ooh call in fire missions, I like it!

[SIGPIC][/SIGPIC]
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Old 08-28-2008, 05:17 PM   #79
Levesly

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Default Re: [Gameplay] Area Attack

id just spam

"Broken Arrow" on the chat and wait for the fire support


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Old 08-29-2008, 06:10 PM   #80
greenfire07

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Default Re: [Gameplay] Area Attack

so will the mortars fall realistically? like you hear aBANG!!.. wait three seconds then anotherBANG!! or will they fall in sudden sequence like vanilla's arty?

Also, this will bring a whole new tactic, i can expect to hear "i think they have a rally over in those trees" followed by sequences of loud noises and screaming.


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