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Old 08-27-2008, 01:24 AM   #11
ReaperMAC

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Default Re: [Gameplay] Area Attack

Here comes the boom... or... Bring the rain


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Old 08-27-2008, 01:34 AM   #12
Z-trooper
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Default Re: [Gameplay] Area Attack

*break break. Assassin, this is Steal Rain, your grid zone designators are correct*

*message to observer, splash in 5 seconds*

will be awesome to call in some fire missions on some "hunter killer RPG teams" 0.8 should get stats back so I can get medals and stuff for that

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Old 08-27-2008, 01:44 AM   #13
[uBp]Irish

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Default Re: [Gameplay] Area Attack

so for the "Conventional Forces" are all 3 going to be able to be available, whereas, the Militia/Insurg might just get the Mortars?


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Old 08-27-2008, 01:46 AM   #14
Ironcomatose

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Default Re: [Gameplay] Area Attack

Quote:
Originally Posted by [R-CON]Z-trooper View Post
*break break. Assassin, this is Steal Rain, your grid zone designators are correct*

*message to observer, splash in 5 seconds*

will be awesome to call in some fire missions on some "hunter killer RPG teams" 0.8 should get stats back so I can get medals and stuff for that
You just called a fire mission on civilians!!


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Old 08-27-2008, 01:47 AM   #15
[R-DEV]Outlawz7
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Default Re: [Gameplay] Area Attack

omg yay I can dial mortar attacks with my cell phone :P

"Hey Ahmed need mortar fire on my neighbors house, the British are in there" *click*



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Old 08-27-2008, 02:11 AM   #16
waldo_ii
Default Re: [Gameplay] Area Attack

Can we get an estimate on how powerful these mortar and artillery strikes are? Can a single mortar shell destroy, say, a scimitar? How about an artillery strike? How large a radius will these shells land in? Or is this post just part of an evil plot to gives us all heart attacks in anticipation for more information?
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Old 08-27-2008, 02:31 AM   #17
[R-CON]ReadMenace
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Default Re: [Gameplay] Area Attack

I got a linked picture of the civilian cellphone.



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Old 08-27-2008, 02:37 AM   #18
Clypp

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Default Re: [Gameplay] Area Attack

ReadMenace...I think some retexturing is in order.
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Old 08-27-2008, 02:41 AM   #19
kristofer
Default Re: [Gameplay] Area Attack

Mannnn, good, but I think I speak for everyone when I say I would prefer player-controlled mortar. Will you be eventually moving it to player-controlled or are you going to be spending all your time on it as an Area Attack feature?

"Bad area round 'ere boy,
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a lotta nutters."



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Old 08-27-2008, 02:51 AM   #20
Brummy

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Default Re: [Gameplay] Area Attack

Quote:
Originally Posted by [uBp]Irish View Post
so for the "Conventional Forces" are all 3 going to be able to be available, whereas, the Militia/Insurg might just get the Mortars?
I think it depends on the map, don't know though.


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