project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 08-25-2008, 06:48 PM   #51
hiberNative

hiberNative's Avatar
Default Re: Muttrah City

the shoreline looks beautiful, and the cobra will kick some behind for sure.
but my processor is poking me in the side about the high draw distance

----
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

----"You are now the AK Jesus" / Expendable Grunt
hiberNative is offline
Old 08-25-2008, 06:53 PM   #52
Celestial1
Default Re: Muttrah City

I can't wait to see some story-like moments on this map, I can only imagine the possibilities.

Rhino, I admire your work, very much. Muttrah has always had an amazing unique relatively classy middle-eastern feel to it (Even in v0.5 and before, referring to mostly the inner city [especially the park, the mosque]), and seeing all these new statics and touches to the map make it feel lived-in as well as very classy and urban. Not to say some of the other DEV's work should go unnoticed, but this is a map most of the community has been teased about since it's removal and announcement of a revamp after v0.5, and this gives Muttrah a new, beautiful, look.


And I cannot WAIT to destroy it.
Celestial1 is offline
Old 08-25-2008, 06:57 PM   #53
ReaperAce712

ReaperAce712's Avatar
Default Re: Muttrah City

what are the icons underneath the vehicle spawns on the loadup map???


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
ReaperAce712 is offline
Old 08-25-2008, 06:58 PM   #54
Makee

Makee's Avatar
Send a message via Skype™ to Makee
Default Re: Muttrah City

I think that, not even on my own language, just can't find the right words to express my current feelings!

On English, all I can say is something like: epic, awesome, fantastic, amazing,...
After almost two and a half years in PR, not even in my sweetest PR dreams I couldn't imagine that some map like that could be done for PR.

This map will rule the PR world!

Congratulations Rhino and everyone else involved, really outstanding work guys!

P.S.
I would really like to give you some feedback on Muttrah, actually can't wait to do it, so if you could only give me 0.8 download link , please


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Makee is offline
Old 08-25-2008, 06:59 PM   #55
[R-DEV]Outlawz7
PR:BF2 Developer

[R-DEV]Outlawz7's Avatar
Default Re: Muttrah City

Funny how MEC and USMC assault the city from the same direction.

I propose a 32p version, where US starts in Docks and fights down south towards the fort in case the 64 ends up like 0.5 Basrah or 0.5 Muttrah v1 (ie. noobs prevent the entire US team to get off the carrier)

Also a Counter-Attack version along with AAS wouldn't hurt, something with a bit more assets for US and a load of armor for MEC as reinforcement when CA starts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


"yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted "
[R-DEV]Outlawz7 is offline
Old 08-25-2008, 07:02 PM   #56
[R-DEV]Outlawz7
PR:BF2 Developer

[R-DEV]Outlawz7's Avatar
Default Re: Muttrah City

Quote:
Originally Posted by Farks View Post
Rhino... You just killed the entire BF- modding community. What's gonna top this?!
A 4km city map?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


"yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted "
[R-DEV]Outlawz7 is offline
Old 08-25-2008, 07:05 PM   #57
Aquiller
Supporting Member

Aquiller's Avatar
Send a message via Skype™ to Aquiller
Default Re: Muttrah City

Pure beauty. It really makes me wanting to donate DEVs with couple of tasty, cooled beers.

Cheers!
Aquiller is offline
Old 08-25-2008, 07:06 PM   #58
GreedoNeverShot

GreedoNeverShot's Avatar
Default Re: Muttrah City

I thought that back suburb area was cool originally, I am kinda disappointed you won't have a flag back there...
Great map, but the amount of noobs on it will be huge... you need more air/sea assets (you are forgetting the testers aren't playing with noobs

"If you outlaw guns, only Outlaws will have guns."
GreedoNeverShot is offline
Old 08-25-2008, 07:09 PM   #59
TofuwRice

TofuwRice's Avatar
Default Re: Muttrah City

I love you.
TofuwRice is offline
Old 08-25-2008, 07:09 PM   #60
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: Muttrah City

Quote:
Originally Posted by GreedoNeverShot View Post
I thought that back suburb area was cool originally, I am kinda disappointed you won't have a flag back there...
Great map, but the amount of noobs on it will be huge... you need more air/sea assets (you are forgetting the testers aren't playing with noobs
hehe, 10 boats on a 3min respawn, that's the last resort and lots of good landing points for them

But just think, if you can get off the carrier fine on Jabal which only has hueys that lags for most players, with 3 extra LBs there wont be a problem


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline
Closed Thread


Tags
city, final, map, muttrah
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 05:19 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.