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#251 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Oh great.... We have a lead DEV who hates snipers. Bue, bue my beloved kit...
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#252 |
![]() Join Date: Apr 2007
Location: canada
Posts: 469
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Cant wait!!!! Am I the only one who thinks the attack Huey will be gone in just under 10 sec?
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In game name Joshey
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#253 |
![]() Join Date: Apr 2007
Location: From the UK ... living in Taiwan.
Posts: 974
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#254 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#255 | |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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Quote:
If Snipers have to withstand a brutal downsize in offensive abilities to get recognition, then we shall. Nothing new to the aspects of darwinism present in PR. The better players will step up, and the lesser will fall to the wayside or die trying. Besides, ask anyone that's been on the TG server who's played Al-Kufrah Oilfields with myself as a Sniper. Reputable individuals will probably mention the help offered by consistant spotting of armor and calling for support through the commander. So, it's fine by me as the tactics of v0.8 are already in practice. | |
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Take the Blue Pill or take the Red Pill?
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#256 |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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By the way, wanted to say that the level of detail to the city is quite impressive. Certainly raised the standards by far.
![]() Only issue I can see arising is possiblility of camping the 2 main ingress points against U.S.M.C. APC's and Boats directly leaving the carrier. It appears the only way in is the South Eastern opening to the sea and the Northern beachhead. Then again, if you manage to get past that you'll have plenty of ramps to utilize to get up out of the water. Seems that it may be yet another tough amphibious assault map similar to Jabal AL Burj. But who knows, we cannot confirm the true amount of fog and sight distance at this time. These critical points will play a major factor on how hard it will be for the deployment of U.S.M.C. forces. |
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Take the Blue Pill or take the Red Pill?
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#257 |
![]() Join Date: Jun 2007
Posts: 1,835
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Not sure you can call it tough when they get 2 gunships, I think we jokingly suggested jabal get as much so its obviously a pretty wild map for both sides
Compared to old muttrah the mec are much further back from the first flags usmc must take and their vodniks are delayed in spawn also. All the boats to counter the flyboy element is good, if usmc still cant make land they are crap. Even flying on the map edges might be possible? Dont you think they could just go straight to the far west/north of the dock wall wave breaker thing, grapple over if need be and make land that way |
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#258 |
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PR:BF2 Developer
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Thats why I suggested some AT emplacements near Fort, since the most obvious route for USMC APCs is going south then down the highway into the city straight past the Fort.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#259 |
![]() Join Date: Jun 2007
Posts: 1,835
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I think we shall just have to play it and see, no doubt they tried all this allready but you cant tell completely till its on the pubs I guess.
I thought the due west from the carrier is the most obvious safe route. If you go past the fort, its a danger because mec is on high ground & with your back against the water it reminds me of the fools road ambush situations, not something I would choose to do immediately myself |
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#260 |
![]() Join Date: Mar 2007
Posts: 588
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YAYZ! A heli map that will actually be played.
Nice work Rhino! |
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"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg |
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| city, final, map, muttrah |
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