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Old 08-28-2008, 04:09 PM   #251
Waaah_Wah
Banned
Default Re: Muttrah City

Oh great.... We have a lead DEV who hates snipers. Bue, bue my beloved kit...
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Old 08-28-2008, 04:22 PM   #252
GR34

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Default Re: Muttrah City

Cant wait!!!! Am I the only one who thinks the attack Huey will be gone in just under 10 sec?

In game name Joshey

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Old 08-28-2008, 04:29 PM   #253
echo

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Default Re: Muttrah City

Quote:
Originally Posted by GR34 View Post
Cant wait!!!! Am I the only one who thinks the attack Huey will be gone in just under 10 sec?
If they changed the physics then perhaps not. - As diving with it, would be a pain in the ass to regain level flying.


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Old 08-28-2008, 04:32 PM   #254
Ironcomatose

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Default Re: Muttrah City

Quote:
Originally Posted by GR34 View Post
Cant wait!!!! Am I the only one who thinks the attack Huey will be gone in just under 10 sec?
Yeah it will. Smacktards crashing it will be its end.

BTW change your sig mam


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Old 08-28-2008, 06:17 PM   #255
M.Warren

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Default Re: Muttrah City

Quote:
Originally Posted by Waaah_Wah View Post
Oh great.... We have a lead DEV who hates snipers. Bue, bue my beloved kit...
Not to worry.

If Snipers have to withstand a brutal downsize in offensive abilities to get recognition, then we shall. Nothing new to the aspects of darwinism present in PR. The better players will step up, and the lesser will fall to the wayside or die trying.

Besides, ask anyone that's been on the TG server who's played Al-Kufrah Oilfields with myself as a Sniper. Reputable individuals will probably mention the help offered by consistant spotting of armor and calling for support through the commander.

So, it's fine by me as the tactics of v0.8 are already in practice.

Take the Blue Pill or take the Red Pill?


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Old 08-28-2008, 06:40 PM   #256
M.Warren

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Default Re: [Map] Muttrah City

By the way, wanted to say that the level of detail to the city is quite impressive. Certainly raised the standards by far.



Only issue I can see arising is possiblility of camping the 2 main ingress points against U.S.M.C. APC's and Boats directly leaving the carrier. It appears the only way in is the South Eastern opening to the sea and the Northern beachhead.

Then again, if you manage to get past that you'll have plenty of ramps to utilize to get up out of the water.

Seems that it may be yet another tough amphibious assault map similar to Jabal AL Burj. But who knows, we cannot confirm the true amount of fog and sight distance at this time. These critical points will play a major factor on how hard it will be for the deployment of U.S.M.C. forces.

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Old 08-28-2008, 07:23 PM   #257
Sabre_tooth_tigger

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Default Re: [Map] Muttrah City

Not sure you can call it tough when they get 2 gunships, I think we jokingly suggested jabal get as much so its obviously a pretty wild map for both sides

Compared to old muttrah the mec are much further back from the first flags usmc must take and their vodniks are delayed in spawn also.
All the boats to counter the flyboy element is good, if usmc still cant make land they are crap. Even flying on the map edges might be possible?
Dont you think they could just go straight to the far west/north of the dock wall wave breaker thing, grapple over if need be and make land that way


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Old 08-28-2008, 07:39 PM   #258
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: [Map] Muttrah City

Thats why I suggested some AT emplacements near Fort, since the most obvious route for USMC APCs is going south then down the highway into the city straight past the Fort.


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Old 08-28-2008, 07:51 PM   #259
Sabre_tooth_tigger

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Default Re: [Map] Muttrah City

I think we shall just have to play it and see, no doubt they tried all this allready but you cant tell completely till its on the pubs I guess.
I thought the due west from the carrier is the most obvious safe route.
If you go past the fort, its a danger because mec is on high ground & with your back against the water it reminds me of the fools road ambush situations, not something I would choose to do immediately myself


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Old 08-28-2008, 08:37 PM   #260
TF6049

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Default Re: Muttrah City

YAYZ! A heli map that will actually be played.

Nice work Rhino!

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