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Old 08-26-2008, 02:05 PM   #201
[R-DEV]Rhino
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Default Re: Muttrah City

Quote:
Originally Posted by $pyker View Post
With PR and the AA turrets not respawning on any map whats to stop the cobra going up really high (like most do) and their bunner taking them out. Then its main rape!
they have a 5min respawn time on them, providing they are manned before the cobra gets there, the cobra will be dead. the catch is as soon as you hear the cobra, you need to sprint there as fast as you can, but you can see the cobra in the fog before it can see you, so providing your in it, hes dead.


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Old 08-26-2008, 02:11 PM   #202
[R-DEV]Outlawz7
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Default Re: Muttrah City

Maybe the range on Hellfires should be cut to 1000m so you can't shoot them off the carrier through the fog onto the main land like on Gulf of Oman.


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Old 08-26-2008, 02:17 PM   #203
[R-MOD]Spec
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Default Re: Muttrah City

Players doing so should simply be punished like teamkillers i guess. Though limiting the range a bit isnt a bad idea either, but then its the realism vs. gameplay argument again...
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Old 08-26-2008, 02:19 PM   #204
[R-DEV]Rhino
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Default Re: Muttrah City

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Originally Posted by Outlawz View Post
Maybe the range on Hellfires should be cut to 1000m so you can't shoot them off the carrier through the fog onto the main land like on Gulf of Oman.
if they try to attack the car park of the fort like that they will just fail since there missiles will just strike the hill or the fort causing no to little damage. They will have to get into such a position as they would be able to be shot down before they can attack that area, yes I did think of all this stuff


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Old 08-26-2008, 02:27 PM   #205
[R-DEV]~KILL~Pirate
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Default Re: Muttrah City

Well done Rhino... The transformation from RL to PR is simply beautiful and spot on accurate mate. Amazing job and your hard work and detail has paid off!!!! The gameplay on this map, especialy with the cobras attacking the city, is gonna be sweeeeet. All I can say is, if your MEC just dig in and pray to Allah.... Hoooah



.....


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Old 08-26-2008, 02:28 PM   #206
Waaah_Wah
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Default Re: Muttrah City

Rhino stop torturing us... What are these fancy new symbols? Atleast tell me that theres official info on them coming soo so my soul can rest
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Old 08-26-2008, 02:39 PM   #207
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Default Re: Muttrah City

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Originally Posted by Waaah_Wah View Post
Rhino stop torturing us... What are these fancy new symbols? Atleast tell me that theres official info on them coming soo so my soul can rest
I guess thats that secret information they dont want to talk to us about^^
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Old 08-26-2008, 03:02 PM   #208
[R-DEV]Rhino
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Default Re: Muttrah City

Quote:
Originally Posted by Waaah_Wah View Post
Rhino stop torturing us... What are these fancy new symbols? Atleast tell me that theres official info on them coming soo so my soul can rest
I was going to let one of the other devs chip in here as they did the work on it but I'm tired of seeing this popping up all the time so mehh.

They are Mortar, Arty and JDAM. They indicate if the map has any of them or not, as you can see, muttrah has none.


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Old 08-26-2008, 03:12 PM   #209
[R-DEV]Outlawz7
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Default Re: Muttrah City

Wasn't artillery removed? At least the old Bf2 one with automated self-maintaining cannons that could fire every 2 minutes.


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Old 08-26-2008, 03:24 PM   #210
Farks
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Default Re: Muttrah City

we can haz moar updatz in jurnal sektion?

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