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#201
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PR Mapper Team
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they have a 5min respawn time on them, providing they are manned before the cobra gets there, the cobra will be dead. the catch is as soon as you hear the cobra, you need to sprint there as fast as you can, but you can see the cobra in the fog before it can see you, so providing your in it, hes dead.
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#202 |
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PR:BF2 Contributor
![]() Join Date: Feb 2007
Location: Styria, Maribor
Posts: 10,169
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Maybe the range on Hellfires should be cut to 1000m so you can't shoot them off the carrier through the fog onto the main land like on Gulf of Oman.
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#203 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,604
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Players doing so should simply be punished like teamkillers i guess. Though limiting the range a bit isnt a bad idea either, but then its the realism vs. gameplay argument again...
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#204 | |
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PR Mapper Team
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Quote:
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#205 |
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PR Mapper Team
![]() Join Date: Jan 2008
Location: Atlanta, Ga
Posts: 612
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Well done Rhino... The transformation from RL to PR is simply beautiful and spot on accurate mate. Amazing job and your hard work and detail has paid off!!!! The gameplay on this map, especialy with the cobras attacking the city, is gonna be sweeeeet. All I can say is, if your MEC just dig in and pray to Allah.... Hoooah
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#206 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,197
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Rhino stop torturing us... What are these fancy new symbols? Atleast tell me that theres official info on them coming soo so my soul can rest
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#207 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,604
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#208 | |
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PR Mapper Team
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They are Mortar, Arty and JDAM. They indicate if the map has any of them or not, as you can see, muttrah has none. | |
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#209 |
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PR:BF2 Contributor
![]() Join Date: Feb 2007
Location: Styria, Maribor
Posts: 10,169
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Wasn't artillery removed? At least the old Bf2 one with automated self-maintaining cannons that could fire every 2 minutes.
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#210 |
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PR:BF2 Beta Test Team
![]() Join Date: Jan 2007
Location: Hallsberg, Sweden
Posts: 1,243
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we can haz moar updatz in jurnal sektion?
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| Tags |
| city, final, map, muttrah |
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