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Old 08-26-2008, 01:13 PM   #191
black-wolf
Default Re: Muttrah City

You wanted them to look like spotlights dont you?
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Old 08-26-2008, 01:22 PM   #192
SocketMan

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Default Re: Muttrah City

What's the spawn time for the LAV25?
20 minutes like the BTR?
Seems unbalanced from the assets listed
Looks good nevertheless,is there a ticket bleed of some sort?
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Old 08-26-2008, 01:33 PM   #193
[R-DEV]Rhino
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Default Re: Muttrah City

Quote:
Originally Posted by SocketMan View Post
What's the spawn time for the LAV25?
20 minutes like the BTR?
Seems unbalanced from the assets listed
Looks good nevertheless,is there a ticket bleed of some sort?
you mean its unbalanced to the USMC? trust me, its not, it depends on how good the USMC team are, if they are good, and use there assets effectively, they will most likly win yes. But if they dont use there assets effectively, they will simply get crashed by even a crap MEC team. having thous trucks, land support etc makes a huge difference, more than you would think.

LAV 25s have a 5min respawn, but it takes them also 5mins to get from the carrier to shore, then probably a drive to combat.

Bleed happens for the USMC once MEC capture all land flags and are in the water, slow light bleed thou.

MEC have a light bleed once the city centre flags have been capped, and once south city is capped, they get a slightly harder bleed, fort capped pure out right win for USMC.

But you do not need to worrie about MEC being the underdogs.


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Old 08-26-2008, 01:36 PM   #194
Defiyur
Default Re: Muttrah City

Simply awesome! I love stuff based on real locations. It draws you in and elevates the game to a higher level of realism, epicness and authenticness. I greatly admire mappers who undertake such a task. I have my own experience with such a task so I know what it feels like to finally be done. Don't get me wrong, maps not based (even loosely) on actual locations can still be fantastic as well provided they get the atmosphere/vibe of the region they are depicting right. Anyway congratulations. And thanks to the many people contributed to get it done quicker than it otherwise would have been. Bask...relax..., job well done.
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Old 08-26-2008, 01:41 PM   #195
sunshine1991
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Default Re: Muttrah City

coool map
but this map realy should be insurents .
in AAS mod not all the map will be in use
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Old 08-26-2008, 01:47 PM   #196
[R-DEV]Rhino
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Default Re: Muttrah City

Quote:
Originally Posted by sunshine1991 View Post
coool map
but this map realy should be insurents .
in AAS mod not all the map will be in use
ehhh, no it should not be insurgents...

Just because this city is in a Middle Eastern Contry, dose not mean its ruled or overrun by insurgents / terrorists

Oman, which Muttrah / Muscat is the capital of, is a VERY rich country, it has as much chance of being overrun by insurgents as Rome dose...

The way I personally see it is the MEC have invaded Oman in there push of control for the whole of the Middle East, and as a result, NATO forces are now trying to get rid of its occupiers (the MEC) and return it back to the Oman people. Thou really you could put 100s of storyline ontop of it. One thing we do no for sure in BF2, the MEC are in Oman since there is a map called "Gulf of Oman".


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Old 08-26-2008, 01:53 PM   #197
evya

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Default Re: Muttrah City

Looks awesome! but what is those 3 last vehicles simbols mean in the 64 Layout?
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Old 08-26-2008, 01:59 PM   #198
Craz3y|Assasin

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Default Re: Muttrah City

MORTERS it looks like

-Craz3y-


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Old 08-26-2008, 02:00 PM   #199
$pyker
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Default Re: Muttrah City

With PR and the AA turrets not respawning on any map whats to stop the cobra going up really high (like most do) and their bunner taking them out. Then its main rape!
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Old 08-26-2008, 02:00 PM   #200
Johnyy
Default Re: Muttrah City

Wow, amazing!!!
I am afraid that this map is so good, it will run all the time on some servers, ignoring other maps.
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