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Old 08-26-2008, 12:43 PM   #181
SWIZZ=kettcar=

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Default Re: Muttrah City

ah ok,

im dreaming of an infanterie fight in the carpark with rallypoints from both teams. a hard fight car by car.

i mean the hole streets in the city. they look so clean. more stuff bring the FPS down?
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Old 08-26-2008, 12:45 PM   #182
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Default Re: Muttrah City

Quote:
Originally Posted by SWIZZ=kettcar= View Post
more stuff bring the FPS down?
generally yes, epically things like cars that are poly heavy.

thou I plan on doing more cars at some point.


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Old 08-26-2008, 12:46 PM   #183
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Default Re: Muttrah City

Well non-war torn cities are generally clean aren't they?

Also will the MEC main have any HJ8 emplacements? Would be nice since all main bases in PR have stationary ATs.


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Old 08-26-2008, 12:48 PM   #184
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Default Re: Muttrah City

no AT defences, wouldn't be able to use it anyways unless i stuck it ontop of the fort, then it could hit 1/3 of the map


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Old 08-26-2008, 12:51 PM   #185
[R-DEV]Outlawz7
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Default Re: Muttrah City

Well how about on the south side of the fort, where the hill blocks the view of the city?

here: http://www.gloryhoundz.com/prmm/user...ahcity2_07.jpg


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Old 08-26-2008, 12:53 PM   #186
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Default Re: Muttrah City

useless apart from shooting stuff down that road, and the odd chopper flying past and will only be used to tk since its soo far away from main.

If MEC get combat around the fort, they should fall back into the fort, or loose. Simple.


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Old 08-26-2008, 12:55 PM   #187
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Default Re: Muttrah City

Good point.
One last thing: where's the Edit button in this forum?



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Old 08-26-2008, 01:04 PM   #188
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Default Re: Muttrah City

@ outlawz

i dont mean dirty but some stuff like this:



cars at promenade





i think this town is great for holidays
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Old 08-26-2008, 01:06 PM   #189
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Default Re: Muttrah City

ye, but most of the cars would be gone if the MEC moved in there you would think?


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Old 08-26-2008, 01:13 PM   #190
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Default Re: Muttrah City

öhm....indeed, only this cars will be stay there

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