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Old 08-26-2008, 11:55 AM   #171
Ghost1800

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Default Re: Muttrah City

http://www.gloryhoundz.com/prmm/user...ahcity2_66.jpg

Oh no... not again!!!

Though seriously it will be awesome to play on muttrah again, hopefully there won't be too much fighting over the choppers this time (ya right, who am I kidding )
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Old 08-26-2008, 11:57 AM   #172
[R-DEV]Rhino
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Default Re: Muttrah City

Quote:
Originally Posted by Ghost1800 View Post
http://www.gloryhoundz.com/prmm/user...ahcity2_66.jpg

Oh no... not again!!!

Though seriously it will be awesome to play on muttrah again, hopefully there won't be too much fighting over the choppers this time (ya right, who am I kidding )
hehe yep, included some small parts of the old muttrah to keep the old muttrah feel in some places


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Old 08-26-2008, 12:10 PM   #173
Spaz
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Default Re: Muttrah City

Flying around over muttrah with bond was the high light of the stress testing

This IS an epic map and everyone who liked the old one will LOVE this map.


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Old 08-26-2008, 12:17 PM   #174
Waaah_Wah
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Default Re: Muttrah City

Just fix handgrenades and 0.8 will be awesome
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Old 08-26-2008, 12:29 PM   #175
SWIZZ=kettcar=

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Default Re: Muttrah City

indeed

@rhino

first, thank u and your teammembers for this map
you say you have some ideas for the map in a future release. du you think it will work with some wrecks, clotheslines, lot of garbage in this big area?
and how many statics are on this map? i dont wanna count it
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Old 08-26-2008, 12:34 PM   #176
[R-DEV]Rhino
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Default Re: Muttrah City

Quote:
Originally Posted by SWIZZ=kettcar= View Post
indeed

@rhino

first, thank u and your teammembers for this map
you say you have some ideas for the map in a future release. du you think it will work with some wrecks, clotheslines, lot of garbage in this big area?
and how many statics are on this map? i dont wanna count it
not sure what you mean by "this big area" but if you are referring to that large open space inside the port, that's in fact a huge car park for new shipments of cars.



but ive also got refs of it being purely empty, one I posted up as my r/l refs.

http://www.gloryhoundz.com/prmm/user...refs/ref04.jpg

(middle left area)

so decided to keep it empty, for performance reasons and with only 2 types of car, would look soo bad, and just put some rubish and a few crates / barrels in there.


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Old 08-26-2008, 12:35 PM   #177
Cmdr.A.Vogt
Default Re: Muttrah City

I really loved the old Muttrah.. but this one here is just EPIC..


W
A
N
T

I
T



Cant wait to play this beast of a map..
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Old 08-26-2008, 12:36 PM   #178
Z-trooper
Retired PR Developer

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Default Re: Muttrah City

Quote:
Originally Posted by [R-DEV]Rhino View Post
hehe, ye Z-Trooper did a awesome job on it, was hard to find some one stupid enough to do it (j/k )
Its the truth though :P

Quote:
Originally Posted by Brummy View Post
Lal, so I heard Z messed up the first time
Yes. but there was a reason why noone else wanted to do it - not exactly the easiest static around, lol. it practically took two of us to get it sorted out the way Rhino wanted.. me doing it and Rhino correcting me. Teamwork.

"Without geometry, life is pointless"
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Old 08-26-2008, 12:40 PM   #179
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Muttrah City

Quote:
Originally Posted by [R-DEV]Rhino View Post
hehe yep, included some small parts of the old muttrah to keep the old muttrah feel in some places
This park needs a ZPU4 in it to be 100% nostalgic ;P

Speaking of ZPUs will there be any other ZPUs placed around the map besdies the main base?

I hope you didn't decide to make the Docks spawn one like on old Muttrah, damn thing made it impossible for the USMC to recapture them @.@


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Old 08-26-2008, 12:42 PM   #180
[R-DEV]Rhino
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Default Re: Muttrah City

only ZPU4s are at the MEC main to stop the cobra raping it. I know bondy and spaz had a lot of fun raping the crap out of it at one point (when there was no zpu-4s there) but now if they try it they will most likely get shot down


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