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Old 08-26-2008, 08:49 AM   #141
[R-DEV]Rhino
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Default Re: Muttrah City

Quote:
Originally Posted by black-wolf View Post
Btw, I found the ''whitecar1'' static today in bfeditor, the only problem was that it had the ''I need you for the us army'' skin.
ye, car is pretty crappy hehe, me and cheese where basically see how much work it would take to make a simple car, and it was quite abit. Hope to make some new cars for the next version since the streets need them, providing its feasible, main problem with cars is they are very poly heavy and require large LMs = lots of lag


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Old 08-26-2008, 08:53 AM   #142
black-wolf
Default Re: Muttrah City

I putted it in a secret cave
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Old 08-26-2008, 09:15 AM   #143
Ressu
Default Re: Muttrah City

Quote:
Originally Posted by [R-DEV]Rhino View Post
the attack chopper will have a few small things changed about them, like limited flares, cannon tweaks, Hat switch views etc
thanks for that Hat switch views..!! great to hear that it's allso included 0.8!!
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Old 08-26-2008, 09:16 AM   #144
Spekta

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Default Re: Muttrah City

Awesome, this is what i've waited the past year for and... its so damn beautiful...
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Old 08-26-2008, 09:27 AM   #145
Polka

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Default Re: Muttrah City

YES YAY FINALLY! SEXUAL ERUPTION ALL OVER THE PLACE.


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Old 08-26-2008, 09:31 AM   #146
supahpingi

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Default Re: Muttrah City

I dunno how many brought this up(didnt read 13 pages)
But those wave breaker blocks look way to toyish,the skin should have way more green(weeds,algae)
The rest of the map made me drool tough,good job mate.
just afraid that those blocks might spoil the stting when i fly over it XD


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Old 08-26-2008, 09:34 AM   #147
[R-DEV]Rhino
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Default Re: Muttrah City

Quote:
Originally Posted by supahpingi View Post
I dunno how many brought this up(didnt read 13 pages)
But those wave breaker blocks look way to toyish,the skin should have way more green(weeds,algae)
The rest of the map made me drool tough,good job mate.
just afraid that those blocks might spoil the stting when i fly over it XD
ye, been brought up a few times, they are in fact quite clean, the top ones, but the bottom ones are not green, but in fact black for some reason I aint 100% sure on, but would require me to make 2 types of rock armour, and didn't think it was all worth it.

ref pic from more down the coast but of the same stuff.

http://www.gloryhoundz.com/prmm/users/rhino/361253.jpg


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Old 08-26-2008, 09:37 AM   #148
Tannhauser

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Default Re: Muttrah City

Awesome work!

However, I feel like those suburbs south-east of MEC Fortress won't be used much and will be often empty. Or did you plan using the zone for flanking?

Otherwise, fantastic work! It's been oversaid, but again, I can't wait to play on it!
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Old 08-26-2008, 09:39 AM   #149
Sundance Kid

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Default Re: Muttrah City

oh yes,finally.and looking damn great! i love you


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[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.
U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
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Old 08-26-2008, 09:41 AM   #150
[R-DEV]Rhino
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Default Re: Muttrah City

For thous of you who are intrasted, here is how my lightmapping, Max scene looks like.





each yellow big arrow thing is a light


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