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#131 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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i must say that is the best map for any game ever. I am very interested in those 3 signs at the bottom of the minimap mortar, crane and jdam?
also FORKLIFT SAW DRIVEBY FTW! |
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#132 | |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Bloody good job though, a real pretty map and city, gonna feel a little guilty destroying the place... | |
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#133 |
![]() Join Date: Feb 2006
Location: Twickenham
Posts: 155
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I have so many fond memories of battles in Muttrah City cant wait to play it again, amazing work rhino!
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#134 | |
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PR Mapper Team
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#135 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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how annoying was it in the final stages of making the map when if you move or select something it bring up the list of all items in your map meaning you have to keep scrolling all the way up to minimize it?
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#136 |
![]() Join Date: May 2008
Location: Internetz
Posts: 356
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It looks like this is gonna be my favorite map
Just a question... Will there be something new about the attack helos? like i dunno, a stabilization of the turret for the gunner? |
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The internet makes you stupid.
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#137 |
![]() Join Date: Dec 2007
Posts: 1,567
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Rhino! YOu said you wasnt making that fortress! You lied. (not that I mind
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#138 | ||
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PR Mapper Team
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may get a screenshot of how it all looked in max, I setup a pretty advanced lighting system in fact along the GI lighting theory ![]() Quote:
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#139 |
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PR Mapper Team
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#140 |
![]() Join Date: Dec 2007
Posts: 1,567
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Btw, I found the ''whitecar1'' static today in bfeditor, the only problem was that it had the ''I need you for the us army'' skin.
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| Tags |
| city, final, map, muttrah |
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