project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 08-26-2008, 05:45 AM   #111
xatu miller

xatu miller's Avatar
Default Re: Muttrah City

WOW this is just plain awsome. Can't wait to fly that cobra there
xatu miller is offline
Old 08-26-2008, 05:52 AM   #112
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: Muttrah City

Quote:
Originally Posted by ralfidude View Post
Soooooo now we have vehicles that will not respawn again? .... like never ever?? Not even if we beg really hard??

Gonna be able to fix them up? Or once they go boom they stay boom?
there are vehicles that dont respawn on many maps in v0.756, and releases before that. you just dont notice them that much

Reason why the Attack huey dont respawn, is cos that's just the initial air support for the map, help soften up the MEC in the early stages since they get loads of transport and able to build bunkers, firebases etc. The Cobra at the very start would be kinda gey, and with no chopper there all you would have is 4 guys waiting for the cobra to spawn

Quote:
Originally Posted by Tofurkeymeister View Post
My friend used to live in Muscat, so I'm sure he's seen that area. Pretty cool how accurate it seems :P. I'll have to ask him what he thinks, though I think it will be realistic enough for his liking :P.
would really like to hear what he thinks

Quote:
Originally Posted by NYgurkha View Post
btw is there a limit in the BF2 engine regarding the number of buildings and statics allowed? Did you hit that limit with this map?
no limit regarding the number of buildings, but its really a performance thing, since most objects require lightmaps etc, that can lag a user out a lot. I did hit the max limit of ladders in a map (255) thou

Quote:
Originally Posted by azreal64 View Post
lol one can only ask, now that your done with Muttrah City v2, perhaps the most anticipated PR map of all...whats next?
Muttrah City v2.5

Quote:
Originally Posted by Le_Damner View Post
Why am I so excited to see that post ?




No ! Can't believe ...
I remember me looking at the city on google earth a few month ago saying : "Mmmmh, that fort could be a great static for the map, but it's very big ...", and someone had talk about it somewhere in the forum afew days later.
... and finaly you've done it !!! Haaaaaaaaaaaa, so freeesh !!!
Could not say much than ... just : O.8 ME NOW !!!
hehe, ye Z-Trooper did a awesome job on it, was hard to find some one stupid enough to do it (j/k )

but ye, matt.b didn't want to do it, IronTaxi didn't want to do it, if I did it muttrah wouldn't have been done for .8, and ehhh, ye. Really that for only got finished like 4 days ago, was the last major component of them map


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline
Old 08-26-2008, 05:55 AM   #113
Brummy

Brummy's Avatar
Send a message via MSN to Brummy
Default Re: Muttrah City

Lal, so I heard Z messed up the first time


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Brummy is offline
Old 08-26-2008, 05:56 AM   #114
jozi02
Default Re: Muttrah City

Quote:
We could tell you what the signs really mean, but then we'd have to kill you... and the DEVs kill me.

So you see its a bad deal :P lets just wait for the DEVs to reveal that stuff for themselves
Maybe its bad - but we have a deal
jozi02 is offline
Old 08-26-2008, 06:03 AM   #115
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: Muttrah City

Quote:
Originally Posted by rangedReCon View Post
Great work, I'm wondering from your testing is there an equal amount of USMC wins to MEC wins?
I only took in around 6 rounds of stress testing (ie, full players in the server) and it did seem 50:50, providing USMC got good pilots, they would win, if they got bad, they would most likly loose, but its much easier for USMC to win now than the old that's for sure, the main problem with the old as just not enough LZs and generally too small etc.

Can't fully tell until we get the pubbies in there, thou I'm confidant it will play out very well


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline
Old 08-26-2008, 06:09 AM   #116
Ressu
Default Re: Muttrah City

new Muttrah looks gorgeous!
I'm quite sure to say and everybody would probably sopport that you have exceed everyone's expectation! A few weeks a go, I was watching IRL. pictures about Muttrah and notice that old fortress on hilltop. I allmost write here to ask would that be allso on v2.. I'm glad that you deside to do that!

So Thanks to everyone who has take part to build up New Muttrah City!
just can't wait to "bush those infidel's back to sea" or " kick some mec's ass"


ps. sorry about my language... english isn't my strongest language
Ressu is offline
Old 08-26-2008, 06:12 AM   #117
Aquiller
Supporting Member

Aquiller's Avatar
Send a message via Skype™ to Aquiller
Default Re: Muttrah City

Out of curiosity: How many days rendering the lightmaps took?

BTW: Look at the LinkBacks to this topic at bottom of the forum. Incredible.
Aquiller is offline
Old 08-26-2008, 06:15 AM   #118
TehDutchDude
Default Re: Muttrah City

Hey, if you check the minimap you can see those icons telling the vehicles you'll get in the map. There's 3 new icons there! And one seems like a MORTAR!
TehDutchDude is offline
Old 08-26-2008, 06:17 AM   #119
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: Muttrah City

Quote:
Originally Posted by Aquiller View Post
Out of curiosity: How many days rendering the lightmaps took?

BTW: Look at the LinkBacks to this topic at bottom of the forum. Incredible.
like I said before, took me around a week to do the sun light in 3DsMax, then a guy from USI who had 10 PCs did the sky light for me (a batch on each PC) thou some got missed, so I had to spend around 4 days making a script for max so that it would not generate lightmaps for an object if lightmaps where already generated for them hehe. Then it took me around anouther day of lightmapping to get all the objects which where still missing

all in all, a fecking long time

Thou just sculpting the mountains and the rest of the terrain took me over a week too, thou that was in the early stages of the map hehe


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline
Old 08-26-2008, 07:18 AM   #120
JacenSolo

JacenSolo's Avatar
Default Re: Muttrah City



A very nice works.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

FaceBook Team MIF :

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
JacenSolo is offline
Closed Thread


Tags
city, final, map, muttrah
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:18 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.