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#41 |
![]() Join Date: Oct 2007
Location: A town called Brum!
Posts: 428
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Dear God dont show this to Sadist_Cain, he'll fap more than you can think over the CnC mode !
Love the new updates, nice to see the insurgents get a buildable asset now, better get strategic hats on ! Sarge. |
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#42 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,590
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wow.
AAS3 sounds amazing. Will give a whole new strategy to commanders now that a map wont be exactly the same everytime. Glad to see the return of the scenario mode. I loved playing LB pilot on basrah. The only thing I'm worried about is Insurgency mode might now rely too much on the players (which... can be horrific if there is no teamwork). It might just be lack of information but if theres not going to be the random rally points, I can see an insurgent team going down hill real quick. Whereas that might be realistic, this is hopefully still a game about fun and enjoyment. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Rhino, that's wrong. -Jaymz |
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#43 |
![]() Join Date: Jan 2008
Location: Los Angeles
Posts: 175
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Awesome Work Devs
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Perpetual peace is a futile dream." - General George S. Patton |
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#44 |
![]() Join Date: Apr 2008
Location: Indiana
Posts: 743
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Very very, nice, I like the new Cache, looks sexy. I'd hate to notice a minor detail like this, but from the camera angle on the cache it looks like the RPG in the crate is missing the funnel on the back, is the Camera playing tricks on my eyes or what?
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By the time you realize this sentence has nothing of importance it will be too late to stop reading.
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#45 |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 388
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HOLY JESUS!
me want .8! |
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#46 |
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ooo nice work. Hopefully all of these new additions will turn into epic gamemodes
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#47 |
![]() Join Date: Apr 2008
Posts: 14
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Wow, I almost forgot PR is made from BF2.
Good work! |
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[FONT="Impact"]The will to fight for all the CRAZY NIGHTS![/FONT]
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#48 |
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Very nice, looks amazing....again.
Does the next update also include the md5 tool in the server side patch?? |
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#49 |
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PR:BF2 Beta Test Team
![]() Join Date: Jan 2007
Location: Hallsberg, Sweden
Posts: 1,244
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Fnock yeah!
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#50 |
![]() Join Date: Jul 2007
Location: Bavaria
Posts: 279
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RAWWWRRR! All i have to say about this
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Is that your radio poking me SL? Oh.. Ohgod.. It's not!" |
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