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#51 |
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Forum Moderator
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As much lag as a destructible building i'd guess. I dont see much of a difference.
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#52 |
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PR:BF2 Developer
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Beautiful work, now just give lol, my keyboard is getting soggy with all my salivating
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#53 |
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![]() This makes me want to play this map so much more!!! |
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SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Riflemen, SAW Gunner, Grenaider. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#54 |
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Wich map is the best, Muttrah 2 or this map ? I really dont know, but I know that the winner are us !
Thank you devs, I really love you for your work. |
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Adriaan:"Damned classy Roma, if I may say so." [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#55 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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Muttrah 2 and Korengal are like apples and oranges. You ant really put them up to each other. But you right at the end of the days your going to have some Bas Ass maps.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#56 |
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PR:BF2 Developer
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ye, 2 completely different maps that will appeal to players in different ways
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#57 |
![]() Join Date: Jan 2008
Posts: 61
Location: Mississauga
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Nice cant wait.!
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"One ought never to turn one's back on a threatened danger and try to run away from it. If you do that, you will double the danger. But if you meet it promptly and without flinching, you will reduce the danger by half."
- Sir. Winston Churchill |
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#58 |
![]() Join Date: Nov 2007
Posts: 1,973
Location: Vancouver
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everything you guys do makes me giggle
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#59 |
![]() Join Date: Mar 2007
Posts: 3,247
Location: Lowell MA USA
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Looks great, cant wait for 0.8.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Reality Gaming - Making Games Reality To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#60 |
![]() Join Date: Jun 2008
Posts: 800
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Sounds really cool, but am I the only one who thinks that you probably should be able to get trapped in a cave?
You wouldn't be totally trapped, if it's possible, you could make the already fallen rocks destroyable as well, but it would take a bit more explosive than just bringing the rocks down. I know it would probably make a lot of people angry in game, but kind of takes away somethings too. It would be a nice trap for Coalition or Insurgents, but the victim would definately complain forever, so yeah. No matter, up to the devs and it sounds pretty fun with just the rocks falling. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Informally retired modder - Projects: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ,PSC Faction |
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| Tags |
| cave, effects, ins, korengal caves landslides, land, slides, static, statics, wip |
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