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Old 08-23-2008, 08:18 AM   #51
00SoldierofFortune00

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Default Re: [Static Models] N. Afghanistan, Gates and Doors

[/B]



Another question. What is the point of the locked gate if there is an enterance on the side? A lockup for cars and jihad cars I assume?

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Old 08-23-2008, 08:18 AM   #52
Mora

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Default Re: [Static Models] N. Afghanistan, Gates and Doors

Did you notice that the mirror effect on the text such as "northern afghanistan statics" is wrong? The mirror says Korengal Valley...


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Old 08-23-2008, 08:40 AM   #53
CodeRedFox
Retired PR Developer

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Default Re: [Static Models] N. Afghanistan, Gates and Doors

Quote:
Originally Posted by 00SoldierofFortune00 View Post
[/B]
Another question. What is the point of the locked gate if there is an enterance on the side? A lockup for cars and jihad cars I assume?
Check the first thread again

Quote:
Originally Posted by Mora View Post
Did you notice that the mirror effect on the text such as "northern afghanistan statics" is wrong? The mirror says Korengal Valley...
*Grumble* "God damn picking every image apart with a god damn fine tooth comb" *Grumble*

Dont worry guys its been tested and works fine. And its a little too late to Test anything new



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Old 08-23-2008, 08:50 AM   #54
[R-MOD]Spec
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Default Re: [Static Models] N. Afghanistan, Gates and Doors

Quote:
And its a little too late to Test anything new
Now i wonder, is that good or bad news for us? ^^
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Old 08-23-2008, 02:08 PM   #55
Ironcomatose

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Default Re: [Static Models] N. Afghanistan, Gates and Doors

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Originally Posted by Spec_Operator View Post
Now i wonder, is that good or bad news for us? ^^
Good news, version 8 is coming. They are dropping hints all over the place. Damn shame i cant play it due to some stupid bug/problem.


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Old 08-25-2008, 09:11 AM   #56
PRDoll
Default Re: [Static Models] N. Afghanistan, Gates and Doors

I cant wait anymore. I looks so damn great al tho new stuff.
Just the medic, hmmmm i think i dont gonna like that :s
Its (for me) a bit weird
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